Sifo Posted January 9, 2011 Share Posted January 9, 2011 (edited) . Edited April 23, 2018 by Sifo Link to comment Share on other sites More sharing options...
Sifo Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) . Edited April 23, 2018 by Sifo Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 9, 2011 Share Posted January 9, 2011 It could be that the custom texture is the incorrect dimensions. For example, a mesh that uses a 1024x1024 texture will have this visual error if the texture was resized to 1024x1025. I use GIMP, and it's notorious for resizing a texture to include invisible layers AFTER save+exit+reload of the texture. Check your texture's dimensions. Link to comment Share on other sites More sharing options...
Sifo Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) . Edited April 23, 2018 by Sifo Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 9, 2011 Share Posted January 9, 2011 I've had that pip-boy problem even on my Xbox360. I doubt it was caused by the texture issue; it could be something else. So was it that the gun's texture was incorrect dimensions? Link to comment Share on other sites More sharing options...
Sifo Posted January 9, 2011 Author Share Posted January 9, 2011 (edited) . Edited April 23, 2018 by Sifo Link to comment Share on other sites More sharing options...
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