DDProductions83 Posted May 17, 2015 Share Posted May 17, 2015 As far as I can tell this is a nogo? I tested by making my ball from my turret mod a sphere, and oncombat start fired the exact same scripts to open it as I use in my mod, and nothing, tested a few diff ways, if I make the animations constant or not in a controller sequence they seem to fire auto or continue cycling but is there no way to call a animation on a nif that is a actor? Was also wondering if this was due to it being a armor addon then the armor IE skin then the actor so the only animations going to a actor are default ones etc. If I could attach a movable static to a actor this would work but then on cell load everything would probably go to hell rofl Link to comment Share on other sites More sharing options...
DDProductions83 Posted May 17, 2015 Author Share Posted May 17, 2015 Ahh hell, right after I posted I saw someone saying the gamebryo animation call only works on activators.. f*#@ing hell Link to comment Share on other sites More sharing options...
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