DDProductions83 Posted May 17, 2015 Posted May 17, 2015 As far as I can tell this is a nogo? I tested by making my ball from my turret mod a sphere, and oncombat start fired the exact same scripts to open it as I use in my mod, and nothing, tested a few diff ways, if I make the animations constant or not in a controller sequence they seem to fire auto or continue cycling but is there no way to call a animation on a nif that is a actor? Was also wondering if this was due to it being a armor addon then the armor IE skin then the actor so the only animations going to a actor are default ones etc. If I could attach a movable static to a actor this would work but then on cell load everything would probably go to hell rofl
DDProductions83 Posted May 17, 2015 Author Posted May 17, 2015 Ahh hell, right after I posted I saw someone saying the gamebryo animation call only works on activators.. f*#@ing hell
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