Loneshade Posted January 9, 2011 Share Posted January 9, 2011 Has anyone else experienced the issue: I'm placing doors and setting them to be "open by default". They do show open (both in game and geck), but first time I activate them, they will not close now (though sometimes I see bits of an opening animation). Starting 2nd time it works fine.--> so seems while open, their status does not seem to be aware of that. Same effect with switches. Any chance I can circumvate that? Or do I have to make a custom script for them, to have them handled properly? Link to comment Share on other sites More sharing options...
Deadliest Shade Posted January 9, 2011 Share Posted January 9, 2011 Yeah, it happened to me several times. Just remove the door and replace it with a new one fixed it for me. Link to comment Share on other sites More sharing options...
Loneshade Posted January 9, 2011 Author Share Posted January 9, 2011 wow, that fixed it indeed :) thanks a lot for the help! Link to comment Share on other sites More sharing options...
Recommended Posts