MadMike710 Posted January 9, 2011 Posted January 9, 2011 Ok I've tried and failed. Now I realise that I'm bad at scripting. :P What I want is a mod that makes a spell/enchantment that checks if the target is an enemy. I was thinking "if (GetDisposition Ref < 10) kill".So anyone with disposition 10 or below towards the player dies.If their disposition is above, nothing happens. I'm a total newbie at scripting btw so my guess is very wrong. :P Anyone want to make it?A staff or spell?Or even a sword/mace/dagger/hammer/axe?
Deleted1848331User Posted January 9, 2011 Posted January 9, 2011 (edited) You can try this script: scn scriptname Ref Self Begin ScriptEffectStart Set Self to GetSelf If (Self.GetDisposition Player <= 10) Self.kill ElseIf (Self.GetDispostion Player > 10) Return Endif end I believe that would work. Edited January 9, 2011 by Guest
MadMike710 Posted January 10, 2011 Author Posted January 10, 2011 You can try this script: scn scriptname Ref Self Begin ScriptEffectStart Set Self to GetSelf If (Self.GetDisposition Player <= 10) Self.kill ElseIf (Self.GetDispostion Player > 10) Return Endif end I believe that would work. Yep. Worked great, thanks.I almost lost it when it said "GetDisposition" not recognized as a function but then I realized the spelling error, in your script it said "Dispostion" (not that it matters). :)
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