shubniggurath Posted January 10, 2011 Share Posted January 10, 2011 Hi together.I am working on a petshop that sells creatures as companions and pets.My problem is, that i'd like to let the player communicate with them by dialogue. I tried to get that to work (Allow PC Dialogue flag checked, added an own voice type, added a quest with proper conditions & dialogue) but i was not successful. The creatures just don't react to the activaion by the player character. I oriented on the Dogmeat NPC to get it to work. Can anybody give me a good advice, a tutorial (well, i didn't found one) or a tip on this matter? Greetings,S. Link to comment Share on other sites More sharing options...
baduk Posted January 10, 2011 Share Posted January 10, 2011 Hi! I think you are describing the situation where you have not added the greeting topic. Its strange to have to use a preexisting reference but I guess the GREETING topic is just a special one and it will make the creature respond when u activate them to begin conversation. Link to comment Share on other sites More sharing options...
shubniggurath Posted January 10, 2011 Author Share Posted January 10, 2011 Hi baduk.I have added the greeting topic and set the creatures reference-name as an "IsId" condition, to restrict the greeting line to the creature. But it didn't respond. Uhm... could the HitCreature Faction prevent the dialogue to start?! Link to comment Share on other sites More sharing options...
baduk Posted January 10, 2011 Share Posted January 10, 2011 I dont know at all. I am just very basic with my gecking! But i am making also a pet mod and i had the same sounding thing happen to me and when i put the greeting topic on it made it work. Link to comment Share on other sites More sharing options...
shubniggurath Posted January 10, 2011 Author Share Posted January 10, 2011 Ok, that means i have overseen something very important... Uhm... can i download your pet mod to look into it how you did it?If so, i would have course credit you. Link to comment Share on other sites More sharing options...
baduk Posted January 11, 2011 Share Posted January 11, 2011 Hi! Sorry but i havent released it yet cause its far from being done. I havent even gotten the creatureref.openteammatecontainer 1 command to work yet. For my greeting topic i got it with priority 90 defaultconditions is the getisid creature:mycreatureref ==1 stuff in there and then its got the other topics all listed in the choices box there.The topics have the same conditions on em and top level topic text and response and changing the quest variable that switches the ai package. my creature has allow pc dialogue checked , follower faction, player faction and teammate faction on it. seems like in the game u can talk to lots of different factions so i dont know if that matters but u could try changing it. in the creatureref editing window there is a little dialogue button u can click tho to see what dialogue can happen for it. Link to comment Share on other sites More sharing options...
shubniggurath Posted January 11, 2011 Author Share Posted January 11, 2011 The only thing i didn't try is the editing of the Factions like you did it and the priority of the quest. I just gave them a new Faction (a01shubWstlndPet).Thanks for your replies and have a kudo! Greetings,Shubniggurath. Link to comment Share on other sites More sharing options...
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