Andyno Posted January 10, 2011 Share Posted January 10, 2011 Hello to everybody who is reading this topic...I was trying to find a solution on the web and here on the board but it seems that I'm the only one with this problem which is following:For example - I imported to Blender a door which has an opening/closing animation but when I export it, the animation is gone.I tried many import/export combinations but none of it worked.Please, help somebody. Thanks in advance.A. Link to comment Share on other sites More sharing options...
baduk Posted January 10, 2011 Share Posted January 10, 2011 Hi! What is it u want to change on the door in blender? If its just the shape of the door then u can export it and then copy the modified tristrips data onto the old door nif that still has the animation on it. Just make sure its on the controled node and replacing the old door . Link to comment Share on other sites More sharing options...
Andyno Posted January 10, 2011 Author Share Posted January 10, 2011 Thanks for response.Approximately 2 months ago I was trying to remove those control panels from the vault door. Every time I export it, it was exported without the animation I was wondering what's wrong.Due to your comment it seems that's not possible at all. Am I right? Link to comment Share on other sites More sharing options...
baduk Posted January 10, 2011 Share Posted January 10, 2011 Nono. U can remove that control panel just fine. U just remove the control panel with blender and export the nif. then u replace the origina mesh data with the one u exported. just use nifskope to remove the tristrips data from the original nif then u select the nitristrps node and look in block data. copy the tristrips data u exported onto the geometry data spot in the block data and save your edited nif. Link to comment Share on other sites More sharing options...
Andyno Posted January 10, 2011 Author Share Posted January 10, 2011 I can't do it. It's always pasting in the wrong place. :wallbash: Anyway, I was asking before if it's possible to export the mesh along with animation in Blender... ;) Link to comment Share on other sites More sharing options...
baduk Posted January 11, 2011 Share Posted January 11, 2011 Hi@ I think its a lot easier for you to make it in the right place than to export it with the animation! U can right click on the nitristrips node and >transform > edit and change the position. You can try changing the position to xyz000 for the door part before exporting also. hit n and in the transform proprties window change the location xyz all to 0 If its too big or too small u can change the scale of it also. If it is so easy to create animated nifs from scratch u will see so many wacko moving around nif mods it make u dizzy in the game im serious! when the geometry data is pasted on the right node then it wil have the same animation as the original nif did. Link to comment Share on other sites More sharing options...
Andyno Posted January 11, 2011 Author Share Posted January 11, 2011 when the geometry data is pasted on the right node then it wil have the same animation as the original nif did.That's what I was thinking too. I can't understand why it's pasting at the different places. BTW I'm pasting the *old* to the *new* - the original mesh with animation to my custom mesh. Or it has to be done vice versa? Link to comment Share on other sites More sharing options...
baduk Posted January 11, 2011 Share Posted January 11, 2011 Hi! U want to paste new to old. And what do you mean by wrong place? Is the block in the wrong place in the node hierarchy? or is it the location of the mesh? Node hierarchy is easy if you remove just the nitristripsdata from the inside of the nitristrips data block on the original nif then select the nitristrips data block and paste your modified nitristrips data into the geometry section of the block details window. Link to comment Share on other sites More sharing options...
Andyno Posted January 11, 2011 Author Share Posted January 11, 2011 I think the pasting from new to old is pointless because there still remain those control panels since they are separate meshes.Anyway, I've found a most simple solution - I just deleted from the nif those control panels and it seems to work... But that doesn't mean I don't want to know what I'm doing wrong - in fact, I didn't learnt anything. Next time I'd not to do the same old mistakes again and again. :wallbash: So... I don't know if it's in the wrong place in the node hierarchy but definitely is wrong the location of mesh. If I remove the nitristripsdata of the original mesh and paste here the custom one, it pastes at at the bottom of the node hierarchy and nothing happens. Link to comment Share on other sites More sharing options...
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