Ingot Posted January 10, 2011 Share Posted January 10, 2011 Does anyone know where to find the player map marker in the geck?The custom marker that the player can add to the pip map.I want to enable fast travel for it. Link to comment Share on other sites More sharing options...
loilhart Posted January 10, 2011 Share Posted January 10, 2011 (edited) console commands MoveToQuestTarget | movetoqt | Move player to current quest target (optional param: target number). script commands // PlaceLocationMarker | plm | PlaceLocationMarker x y z (optional name) (optional color ) // ClearLocationMarkers | clm | MoveToMarker | MoveTo | GetMapMarkerVisible | | just some fallout 3 commands from geck i found.something youd have to script i guess....be cool for testing. *shrugs* *strike outs on stuff i think is for the marker mesh XD i just used ctrl+f "marker" on the webpage...i think theres a better list somewhere >_>? (like for nv) Edited January 10, 2011 by loilhart Link to comment Share on other sites More sharing options...
Talon Company Posted January 10, 2011 Share Posted January 10, 2011 Nah, just go in the GECK and in the Object window select ALL (it's at the the bottom of the left panel of the Object Window). Give it time to load. In that list (and it's HUGE) is an item called Map Marker. Just drag it into the Render Window, place it where you want it to go (make sure you have the correct exterior cell). Then, go to the Cell View window, select your Map Marker, right-click and select Edit, then give it a name. Voila, you're done! Link to comment Share on other sites More sharing options...
davidlallen Posted January 10, 2011 Share Posted January 10, 2011 @ Talon, I think the OP question was different. In the game (not in geck), on the pipboy, you can add one player map marker. But, you cannot fast travel to it. The OP's question is, how to allow the player to fast travel to the player map marker. I guess this assumes it is outside somewhere, since fast travel is not allowed to inside buildings. @ Loilhart, these commands to place and clear the marker are helpful. But, how can the player use "coc" or fast travel to reach this particular marker? Link to comment Share on other sites More sharing options...
Ingot Posted January 10, 2011 Author Share Posted January 10, 2011 @ Davidallen, Ya, you described what I want to do. Not sure if the user marker is hard coded or if I can modify it in script through the geck. @ Talon Ya, David is correct. I know how to use the default map marker, but I want to know how to modify the custom player marker that you can add through the pip boy in game. @ Loilhart Ya, that's on track with what I'm trying to do. I want to find in the geck how the user configured marker is placed so I can enable fast travel for it. Link to comment Share on other sites More sharing options...
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