Crazy Fish Posted November 13, 2006 Share Posted November 13, 2006 I'm curruntly working on a necromancy skill mod that uses the factions page to show your level and max undead, the levels do get harder to advance in as you go up, ive got 4 spells at the monent (create lich ghost wraith and skele, theyre pemanant and require items) and a few planned, but im running low on inspiration, so pls post ideas here and ill see if i can add them in (my scriptings not brilliant, its my second mod) ty :) Link to comment Share on other sites More sharing options...
SickleYield Posted November 13, 2006 Share Posted November 13, 2006 I'm curruntly working on a necromancy skill mod that uses the factions page to show your level and max undead, the levels do get harder to advance in as you go up, ive got 4 spells at the monent (create lich ghost wraith and skele, theyre pemanant and require items) and a few planned, but im running low on inspiration, so pls post ideas here and ill see if i can add them in (my scriptings not brilliant, its my second mod)ty :) Sounds like a fun idea for darker characters. It would be neat if you could resurrect a selected NPC that the player has "killed," but with no way to move bodies in inventory I'm not sure how you'd get one to your ceremonial area. You could use the CM Partners scripts to make them an obedient creature afterwards. Link to comment Share on other sites More sharing options...
Abramul Posted November 13, 2006 Share Posted November 13, 2006 I don't know if the following funtions work on dead actors, but it's worth a try...MoveToMoveToMarker Can spells be cast on dead NPCs? If so, you could have a spell that teleports dead bodies to wherever. Otherwise, you might try a "Body Trap" spell, such that if an actor dies with it on them, their body gets teleported. EDIT: Is it possible to soultrap yourself? Link to comment Share on other sites More sharing options...
Povuholo Posted November 13, 2006 Share Posted November 13, 2006 EDIT: Is it possible to soultrap yourself?Well casting the spell shouldn't be a problem. I don't know about actually trapping your soul in one of your own soulgems... Interesting, should try that. Link to comment Share on other sites More sharing options...
Gokou135 Posted November 14, 2006 Share Posted November 14, 2006 How about a spell that will allow you to sacrafice one of the undead creatures you summoned/created in order to gain a boost of some sort. Like i can sac my skeleton for a kick in health or sacing my wraith allows me to be ethereal for a few seconds etc. etc. Link to comment Share on other sites More sharing options...
Povuholo Posted November 14, 2006 Share Posted November 14, 2006 Can spells be cast on dead NPCs? I didn't think about this earlier, but the answer is yes. Take the reanimate spell (enchantment) for example. Link to comment Share on other sites More sharing options...
Crazy Fish Posted November 14, 2006 Author Share Posted November 14, 2006 Thanks for the ideas, for reanimating the body i was thinking of using a basic blood sacrifice spell, but the sacrificial area sounds cool, and the soultraping yourself could be done with scripts but what would you use it for? living on as a ghost after you die? thanks goku135 for the sacrifice minion idea - i might make it so you can bond spirits to your soul and stuff for short periods though. anyway heres a spell list i thought of. Complete;Enslave spirit, Entrap Wraith, Craft Skeleton, Dominate Lich, Blackout, Lifetap (health for magic), BlackBlood (healing) Planned;Ressurect(in some form), Reanimate (short periods), Blood tap, Dismiss, Ether Walk, Call the Void (uber ghost summon-they attack everyone), Fetid Touch, Shadow Bolt, Possibles;Zombify, self soultrap (if i think of something to do with it), Cursed Flesh (enemies deseased if they hit you), Soulbind, Take Powers, some way of messing with creatures spirits, some way of messing with humans spirits.Areas (all posibilities at the moment)Ether WorldSacrificial CircleIll try to keep this list up to date. any ideas on creating/improving any of them would be handy.ty Link to comment Share on other sites More sharing options...
Gokou135 Posted November 14, 2006 Share Posted November 14, 2006 Actualy yea i like the soulbonding idea better anyway lol. That would be wicked cool. In fact i probably wont even play the necromancer cause its not my style, but im posting because my buddy is like hardcore crazy about necromancy, but i support it nyway cause im crazy WOOOOO. peace Link to comment Share on other sites More sharing options...
spawn690 Posted November 18, 2006 Share Posted November 18, 2006 Im currently working on a necromaners faction, with a few bumps in the rode, however once your mod is completed i would love to add it into myne, of course with given credit Thanks-Shane Link to comment Share on other sites More sharing options...
GBHis Posted November 20, 2006 Share Posted November 20, 2006 I don't know if the following funtions work on dead actors, but it's worth a try...MoveToMoveToMarker Can spells be cast on dead NPCs? If so, you could have a spell that teleports dead bodies to wherever. Otherwise, you might try a "Body Trap" spell, such that if an actor dies with it on them, their body gets teleported. EDIT: Is it possible to soultrap yourself?They work. Spells can be cast, but they only run for ONE frame, no matter what type of spell/duration.I think it skips the ScriptEffectStart block and goes right to to ScriptEffectUpdate, but I can't remember. Link to comment Share on other sites More sharing options...
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