ZeroCore Posted January 10, 2011 Share Posted January 10, 2011 Hello and thanks for reading this if you are. I'll cut to the chase; I'm trying to make a hive of talking, intelligent, relatively-friendly Cazador wasps, and I've got everything down EXCEPT the dialogue. I made the quest for each individual member of the hive's dialogue, I set each topic in the dialogue so that the specified wasp is the only one that says it AND I checked the "Allow PC Dialogue" button on each wasp in their reference base editor window. I also changed their alignments to neutral and got rid of their original factions so that they wouldn't attack me. I also created a new faction for them which is non-aggro so they won't attack me. However, now when I play the mod and try to talk to the wasps, nothing happens. I don't know what's going on here and I can't find anything on the web to help out with that. Any help would be appreciated. Link to comment Share on other sites More sharing options...
davidlallen Posted January 10, 2011 Share Posted January 10, 2011 When you greet any NPC with dialog, the GREETING topic is the only one the game looks for. So, for each creature, you must also add some info under GREETING. If you haven't seen the dialog tutorial on geck.bethsoft.com, you should check it out. Link to comment Share on other sites More sharing options...
ZeroCore Posted January 10, 2011 Author Share Posted January 10, 2011 When you greet any NPC with dialog, the GREETING topic is the only one the game looks for. So, for each creature, you must also add some info under GREETING. If you haven't seen the dialog tutorial on geck.bethsoft.com, you should check it out. That helped, but now I'm stuck in another problem, this time it's with linking the conversation topics togeather, I think. What happens now is this; I can get the conversation to start, but after I choose one of the choices after the greeting, the greeting repeats and sometimes the conversation stops even though I only have one topic listed as a goodbye. Link to comment Share on other sites More sharing options...
davidlallen Posted January 10, 2011 Share Posted January 10, 2011 (edited) I have learned all I know about dialog from the geck.bethsoft tutorials. It may be helpful for you to make a small standalone mod with one NPC, to get the hang of it. Create a new info for GREETING in the topics tab. Make sure it has a condition "GetIsId <your npc>". This is what the NPC will say first. Create a new topic, say topic2, and enter one thing which you will say in reply, and then that NPC's reply to you; make sure this has the same GetIsId condition. Now go back to your greeting info and in the choices section, add your topic2. That's all you should need. Start small, make it work, and *then* build. Edited January 10, 2011 by davidlallen Link to comment Share on other sites More sharing options...
ZeroCore Posted January 11, 2011 Author Share Posted January 11, 2011 I have learned all I know about dialog from the geck.bethsoft tutorials. It may be helpful for you to make a small standalone mod with one NPC, to get the hang of it. Create a new info for GREETING in the topics tab. Make sure it has a condition "GetIsId <your npc>". This is what the NPC will say first. Create a new topic, say topic2, and enter one thing which you will say in reply, and then that NPC's reply to you; make sure this has the same GetIsId condition. Now go back to your greeting info and in the choices section, add your topic2. That's all you should need. Start small, make it work, and *then* build. Well, personally, I don't really like the whole "start out simple" approach, but thanks for the suggestion anyway. And don't worry, I've fixed the problem and found out why my Cazadors were, pardon the pun, 'bugging' up. It turns out I had made an AI package which had the wrong function. XD Fixed that problem and now all is well. ^_^ Link to comment Share on other sites More sharing options...
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