kungfubellydancer Posted January 11, 2011 Share Posted January 11, 2011 I made this outfit, and putting it the game I see that the skin does not change to fit my character's skin tone. Did I miss a shader or something? I like the white gloves, lol, but those her actual hands....:/ http://i268.photobucket.com/albums/jj27/kungfubellydancer/ScreenShot76.jpg Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted January 11, 2011 Share Posted January 11, 2011 (edited) Set the shader type to shader_skin in Nifskope. Edited January 11, 2011 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
baduk Posted January 11, 2011 Share Posted January 11, 2011 (edited) Yea, u gotta do that but also. add windows environment mapping shader flag . U add em in bsshaderpplightingproperties of the nitristrips block for the showing skin part of your mesh. its in the block details window. doubleclick on the value section there and if u dont see a down arrow appear u gotta scrool right to get it. The other shader flags on it just leave em like they are its fine cause im assuming u exported this along with the clothing and the clothing is using cloth shader settings. btw, Glad to see uare geting stuff into the game! looking good! Edited January 11, 2011 by baduk Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 11, 2011 Author Share Posted January 11, 2011 Thanks guys for you help, but, believe it or not, THIS TIME I actually figured it out on my own, shortly after posting the thread. I feel accomplished! Link to comment Share on other sites More sharing options...
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