Nadimos Posted January 11, 2011 Share Posted January 11, 2011 (edited) Obviously i am not a multidimensional being here and if i am in a room with the editor, i would also like to stay focused there without being able to view straight to the whole level; whatever this is with the transparent walls and stuff: How do you turn it off? Thanks. Edited January 11, 2011 by Nadimos Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 11, 2011 Share Posted January 11, 2011 Outside looking in the area, the walls are going to be transparent. That's because there is no texture on the other side; there doesn't need to be if the player is going to be inside the rooms. And, unless you get crafty with your camera, you'll be a "multidimensional being" looking in from above, rather than at eye level. I used to use the Unreal editor for the old games; they had a first-person mode, but Bethesda's editors don't offer that. Link to comment Share on other sites More sharing options...
Nadimos Posted January 11, 2011 Author Share Posted January 11, 2011 (edited) Apparently it is solved. The whole thing just crashed on me and now that i restarted it, the issue is gone. Like if you are in the Lucky 38 Suite Kitchen you cannot see the bathtub anymore through 3 diffrent walls.That is what was ment with multidimensional and rendering being off. I dont recall the original geck or the cs ever having had this issue. Thanks anyway. ^^ Edited January 11, 2011 by Nadimos Link to comment Share on other sites More sharing options...
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