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NV Geck Lights go off as soon as they are being moved


Nadimos

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It seems you are in for quite a few surprises with this *new* editor. I just wanted to redo the lightning for the Lucky 38 Suite, because it is really bugging me. So i move the light and it goes off or i scale it with s, which worked wonders back in the days of fallout 3 to adjust the radius, but here? Nada. Just goes off and stays off no matter what i do.

 

:/

 

EDIT: ARRRRRGHGHGHGH i moved a new light in from the object window and as soon i did hit f the whole lights in the entire level went off.

Edited by Nadimos
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Temproary solution: Press F5 and let the render window update. It sucks big time, that they broke this.

If anyone has a more permanent solution, dont hold it back to yourself, please. Thanks!

Edited by Nadimos
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Update: This seems to have fixed, for me, the lights all going out when "F" is pressed to drop the selection, but it doesn't seem to have fixed the lights going out when they are scaled. Still, a partial fix is better than nothing.

 

- Quadratomic

 

Edit: The entire problem has been resolved now by Ez0n3's suggestion. I just needed to reload my plugin in GECK.

Edited by Quadratomic
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