Jiango Posted May 20, 2015 Share Posted May 20, 2015 First of all I'm talking from my almost zero experience in modding, basic knowledge of programming and my reasonably good understanding of how all this stuff work.I'm not a modder, so I just leave the idea here for you guys to evaluate it, and take it if it's viable enough. So I have been thinking about a mod for testing purposes. Made by a modder for other modders.The idea is simple: a mod developed only to generate incompatibilities with other mods. It could use an installer to select which "incompatibility sources" install from a list of possibilities like leveled lists, AI, UI, physics, custom race, textures, and more things that I ignore. These "incompatibility sources" could consist in simple changes to the game that emulate other mods (items/NPC/PC stats set to 100, NPC AI walking in circles, simple adds/edits to the UI, replace certain textures for a black&white pattern, etc). This way someone that want to test his mod enables this mod and his own one, selecting previously what changes The Incompatibility Mod applies to the game, and looks how his mod interact with those changes, making it easy to experiment with the load order, bashed patch, etc. It would be strongly recommended to use with Mod Organizer (safe testing for the game integrity, easy reinstallation of The Incompatibility Mod with 1 click).I think this idea would be easy to bring into practice for any experienced modder, and the only challenge it has is the amount of "incompatibility sources" to add to it, which are as many as the amount of parts of the game a mod can edit. Opinions! Link to comment Share on other sites More sharing options...
Noortje Posted May 20, 2015 Share Posted May 20, 2015 (edited) Aside from the fact this would be very tedious to make I don't understand what the benefit of this would be... at all.. there is just no point to even use this. Making two mods compatible is often as simple as making a bashed patch. Otherwise you need to just make sure they don't overwrite or alter the same thing, which is easily compared in tes5edit. If you want one part of a mod and another part of another mod but both mods do the same thing you can just use tes5edit to cut out the stuff in the .esp you don't want. Edited May 20, 2015 by Noortje Link to comment Share on other sites More sharing options...
Jiango Posted May 20, 2015 Author Share Posted May 20, 2015 Makes sense.It was just a rough thought. Ideas are not harmful.Ideas need to be free :blush: Link to comment Share on other sites More sharing options...
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