ZippyDSMlee Posted May 20, 2015 Share Posted May 20, 2015 So I can make a proxy projectile but can not make it with a timer function, I am sure this is easy enough in NV but this one has me very lost. The only way I can get anything to work is spawn a remover explosive and proxy projectile from an activator, when the remover explosion happens it removes the proxy. Thats about it. But doing it that way you can destroy yourself if the proxy shot is to close and other issues. I want it to have more of a shotgun spread than a cluster grenade setup. Can someone explain to me how references work? Is it like this? scn namemescript ref refthing doOnce GAMEMODE set proxygrenade == refthing if doOnce != 1 set doOnce to 1 ftimer >= 60 refthing.placeatme exsplosn endif if doOnce != 1 set doOnce to 1 ftimer >= 60.2 refthing.markfordelete endif END Link to comment Share on other sites More sharing options...
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