h3Xh3X Posted January 11, 2011 Share Posted January 11, 2011 Some of the GI scans are quite hard to read. This thread aims to fix that, and to collaboratively produce a complete transcript of the article. I'll start here with the radiant story, which isn't too hard to read in my stitched-together version, but might be a challenge otherwise. THE RADIANT STORYThe Elder Scrolls V has a remarkable new approach to storytell-ing in a role-playing game. In Oblivion, Bethesda's RadiantAI technology empowered NPCs to enact their own dailyschedules and needs. Radiant story applies the same principleto the much wider experience of moment-to-moment characterinteractions with the world. Put simply, the Radiant story system is about reacting toplayer actions in everything from the tiniest detail to the broad-est plot point. "We're still telling very specific storylines in ourmain quest and our factions, and all that stuff is done by hand,"Howard reaffirms. "But Radiant story allows us to have queststhat are flavored dynamically for who you are and where youare." The game itself watches everything you do. What skillshave you improved? What places have you visited? Who haveyou killed? What weapons do you own? Which figures in theworld are your friends, and who are your enemies? The answers to these questions create the backbone of yourstory. If you murder the shopkeeper in Riverwood that mightgive you a quest, his sister will automatically inherit the shop,and might even offer you the same quest. However, knowingthat you killed her brother, she might do so only in angerand frustration. Out on the street, your magically empowered hero may beapproached by another magic-user who wishes to duel. If youhad only improved your weapon skills, that character mightnever appear. Wandering through town, you could enter your inventory anddecide to drop a heavy two-handed weapon rather than sellit at a nearby shop. In some instances, the weapon might lieforgotten in the mud. At another time, a young boy might grabit up and rush after you, asking if you had dropped it and mightlike it back. In a third instance, two burly men might reach theweapon at the same time, and begin to fight over who will take it home. The game eventually logs a huge storehouse of knowledgeabout how you've played, and subsequently tailors contentto your capabilities and experiences. Entering a city, a youngwoman might approach you and beg you to save her daughterfrom kidnappers. The game will look at the nearby dungeonsyou've explored, automatically set the mission in a place you'venever visited, and designate opponents that are appropriatelymatched to your strengths and weaknesses. "To the players, they'll get a quest that we feel is appropriatefor who they are and what they're doing at the time," Howardsays. In essence, your version of Skyrim will be built to yourspecific playing style. For more exhaustive details on Radiant story and all thetechnical features of Skyrim, visit gameinformer.com/skyrim. Please add your own transcripts and guesses to blurred lines/words below. Link to comment Share on other sites More sharing options...
h3Xh3X Posted January 11, 2011 Author Share Posted January 11, 2011 Here's another, page 48: A NEW LAND Only a few moments intoobserving The Elder Scrolls Vin action, the game takes ourbreath away. Whether you'relooking at the world from theHUD-free first person view or the improvedthird-person perspective, the world of Skyrimis meticulously detailed. The new renderingengine offers unparalleled fidelity for an open-world role-playing game. Every object in theworld casts a perfectly formed shadow. Treesand branches move independently, and waterflows in swill currents, imparting a sense ofenergy and life to the world even when noother creatures stand nearby. Increadible drawdistances allow players to look out from amountain peak across vast distances, andeverything you can see - from the lowestvalley to the highest distant snowcappedrocks - is traversable. Snow falls naturally ontothe stones and branches, appearing not as apreset texture, but falling exactly as it wouldonto that object given its shape and size. The titular setting of Skyrim is a harshwilderness that lies to the north of Cyrodiil,the sprawling central nation through whichplayers journeyed in Oblivion. Where Oblivionfocused on idyllic sylvan glades and imperialcities, Skyrim delivers precipitous mountains,majestic tundras, and crumbling ruins. "It'sa really rugged environment," game directorTodd Howard explains as he walks us throughthe world. "For a fantasy world, it's lower tech.We want magic to stand out as somethingspecial. It's a bit more brutal. It's the originalhome of men in Tamriel. You see these citiesthat seem like they've really been lived in fora thousand years. It feels less RenaissanceFaire. I'm a big Conan fan, so there's someof that." The homeland of humanity, Skyrim is a mas-sive nation with many elevations for playersto explore. "It's kind of nice for us, especiallycoming off of Fallout, to do something reallybeautiful, with vistas and plants," Howardsays. "The northern coast is very icy, and youget these glaciers and snow. And then there'san area called the Reach, which is rocky andcraggy, in the western end of Skyrim. There'sa tundra, this big wide open area in themiddle, where you see the mountains at thefar edge. Within this one place, there's maybesix or seven really different environment looks." Saber-toothed cats, wooly mammoths, andelk wander freely through the same wildernesspopulated by towering giants, lumbering frosttrolls, and terrifying snake-like ice wraiths thatfloat along the frigid air currents. Five massivecities dot the landscape, offering refuge fromthe harsh landscape. Even underground areasare rich in variation, from icy caves to forgot-ten crypts. "There's a uniqueness to the terrainthat makes it really good for the kind of gameswe like to do," Howard tells us. Link to comment Share on other sites More sharing options...
h3Xh3X Posted January 12, 2011 Author Share Posted January 12, 2011 Thanks to this post we won't be needing transcripts anyway! Hooray! Link to comment Share on other sites More sharing options...
Recommended Posts