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Fixing A Saved Game With Wrye Mash


bryman1970

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I've been adding mods slowly, and so far so good. Only thing is, after I 'Sync to Load List' and 'Save', I begin the 'Repair All' process on that particular save (which is purple at this time) and I get an error:

 

ASE Bloodmoon Expansion.esp has bad refs and must be repaired first.

 

Example Bad Ref from ASE Bloodmoon Expansion.esp:

Cell: [-24,19]

Object ID: BM_spriggan_co1

Object Index: 23682

Mod Index: 3 (NO SUCH MASTER)

 

At this point, I tried right-clicking on the mod itself and selecting 'Repair Refs' and I get this message:

 

Traceback (most recent call last):

File "C:\Bethesda\Morrowind\Mopy\masher.py", line 4130, in Execute

fileRefs.safeSave()

File "C:\Bethesda\Morrowind\Mopy\mosh.py", line 4799, in safeSave

renameFile(tempPath,filePath)

File "C:\Bethesda\Morrowind\Mopy\mosh.py", line 546, in renameFile

os.remove(newPath)

WindowsError: [Error 13] The process cannot access the file because it is being used by another process: 'C:\\Bethesda\\Morrowind\\Data Files\\ASE Bloodmoon Expansion.esp'

 

I've tried the 'Renumber Refs' option as well, but that didn't work. I'm not sure why it says 'NO MASTER'. And as far as 'Error 13' goes, i'm not sure what it means by 'The process cannot access the file because it is being used by another process.' I'm not an expert at Wrye Mash. This is my first time actually installing mods one by one and making sure they work properly together. Can anyone tell me what is going on and ho to fix it, if neccessary?

 

Edit: I tried starting a new game. When I merge the leveled lists into the Mashed Patch, I get this error:

 

WindowsError: [Error 13] The process cannot access the file because it is being used by another process: 'C:\\Bethesda\\Morrowind\\Data Files\\Mashed Lists.esp

 

Am I just doing something totally wrong, or is Wrye Mash extremely tempermental?

Edited by bryman1970
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  • 1 month later...

The construction set gives the same warning with Bloodmoon.esm from GOTY. I let it delete the references and then saved and cleaned with TesTool but I imagine cleaning "ASE Bloodmoon Expansion.esp" with TesTool would have been enough.

 

Wrye Mash seems quite stable, I've used a combination of it and the "Enchanted editor" to clean some horribly mangled savegames. I messed one save up about as bad as I could and fooled with the tools for a couple of hours to see what works and what doesn't.

 

I know it's off-topic but if you use Wrye Mash as your mod installer you can do the following to fix a really messed up save.

1) Use Mash's "Install" tab and right-click uninstall any offending mods.

2) Use Mash's "Saves" tab and click into the bottom right corner list of ESM/ESP then save.

3) Right click the savegame to be repaired and select "Repair All".

4) Use the Enchanted editor to remove any fallout like NPCs or Scripts.

5) Use Mash's "Install" tab and reinstall the mods removed in step one, then enable/update masters.

 

I restored a save to factory fresh new condition this way, but I backed everything up before I started. Uninstalling the Mod was necessary because Mash's cleaning feature wouldn't actually clean the save of the Mod's contents if I just unchecked it, the ESP had to be gone so none of the references would be available when Mash did it's thing. The "Enchanted Editor" was needed for fallout.

 

Specifically my Arielle in the tradehouse in Seyda Neen was headless. Because Arielle is part of the main game, there is no situation where I can disable Morrowind.esm to have Mash clean the mod, it's not gonna happen. I used the Enchanted Editor to manually remove the NPC and NPCC references to Arielle and then let the game rebuild them.

Edited by bnoabody
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