Tiberiu911 Posted November 16, 2006 Share Posted November 16, 2006 Many people requested a lightsaber mod. So I decided I would release one. This upcoming mod will feature: Around a dozen lightsabers, held 2h (and possibly 1h):GreenRedBlueYellowpurpleDarth Maul's dual LightsaberA new Race:Darth MaulPossibly new armor meshes:Sith RobesJedi Robes --------------------------------------------------------------------- You will find some screenshots of my lightsabers in this thread, however I will upload them here as well. Link to comment Share on other sites More sharing options...
Povuholo Posted November 16, 2006 Share Posted November 16, 2006 Nice. May the mods be with you. Link to comment Share on other sites More sharing options...
Jollepoker Posted November 16, 2006 Share Posted November 16, 2006 Request on colours!: BlackWhitePink Mixed colours: Blue-RedGreen-YellowBlack-WhitePurple-Pink And all those colours to Darth Maul's dual Lightsabre :) Nice work! Keep it on! :happy: Link to comment Share on other sites More sharing options...
Tiberiu911 Posted November 16, 2006 Author Share Posted November 16, 2006 Thanks. I was wondering if someone knew how to attach custom sounds on them? Would it be done via archiveinvalidation.txt? I will consider huming the sounds myself (unless it sounds too odd). Link to comment Share on other sites More sharing options...
kliffmaster Posted November 17, 2006 Share Posted November 17, 2006 Thanks. I was wondering if someone knew how to attach custom sounds on them? Would it be done via archiveinvalidation.txt? I will consider huming the sounds myself (unless it sounds too odd).I have a morrowind's mods of light saber with the sound and everythingThen they use a script:begin_vader_sabre short OnPCEquipshort CombatPos if ( menumode == 1 ) returnendif if ( OnPCEquip == 1 ) if ( player->GetWeaponDrawn ) if ( CombatPos == 0 ) PlaySound, "Vader_Out" Set CombatPos to 1 endif else if ( CombatPos == 1 ) PlaySound, 'Vader_in" Set CombatPos to 0 endif endif if ( player->GetSoundPlaying, "Weapon Swich") player->StopSound, "Weapon Swich" PlaySound, "Vader_hit" endifendif endThat's all folksthis is the sword script in morrowind i don't know if there are differents script in oblivion but if that could help youi just want to thanks freddyk for his light saber mods in morrowindi hope you could finish your work, the screenshots are cool Link to comment Share on other sites More sharing options...
Guest Posted December 11, 2006 Share Posted December 11, 2006 So any news on when and where you are releasing this lightsaber mod? Just REAL curious... and interested. Have the mods for all the "force" powers in game, and a Darth Nihilus armor mod too go with it, but no lightsaber! Please let us know if you release it soon, or just keep us posted. Speaking for all the SW fans who play Oblivion too. Link to comment Share on other sites More sharing options...
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