7thsealord Posted January 12, 2011 Share Posted January 12, 2011 (edited) I've run through this quest several times previously with no problems. However, this time around I seem to have picked up a persistent problem. Don't know if it is mod-related - I haven't put in anything specific to that area or quest, but who knows? In a nutshell, there should be five (5) Nest Guardians down in the hatchery tunnels, but I can only ever find three. I don't do anything weird beforehand - approach Grayditch from the general direction of Megaton, meet Bryan Wilkes, yadda, yadda, yadda, and so on. I retried from a save prior to getting the quest. Same problem.Tried sitting and waiting just outside the Hatchery tunnel for three days (respawn?) before going in and having another look. No joy.Tried using console commands to resurrect the Nest Guardians already there (figuring I could try killing them all over again), but that didn't work.Tried the 'CompleteAllObjectives'n console command - fills out my Pipboy display for this quest, but Bryan Wilkes remains hiding in that Personal Shelter telling me to fix things even if I just go ahead and kill the Queen regardless. Kind of sad, really.Tried telling Doc Lesko that the way is clear (The 'Lie' option) - I lose Karma, get no reward, and he just sprints into the Hatchery tunnel and disappears.Tried NOT doing the quest for a while. Went to an earlier save, went off in the opposite direction, did other stuff, went up a few levels, then came back and tried again. Exact same problem. Everything about the game seems totally normal (at least, as normal as anything involving giant mutant fire-breathing ants can get ;) ) until this point. I am guessing that this problem is not unknown, and that there is some means of getting things back on track. But my grasp of console commands is rudimentary at best, so I would very much appreciate step-by-step guidance. Should I try 'ResetQuest' and, if so, at which point and what else should I do? Help? Thank you. Edited January 12, 2011 by 7thsealord Link to comment Share on other sites More sharing options...
PlasmidCorruption Posted January 13, 2011 Share Posted January 13, 2011 hit the ` key below escape "esc" for short... type tcl and hit enter... now you can walk through the walls and find that the ants may have glitched and got out of the cave... Link to comment Share on other sites More sharing options...
7thsealord Posted January 13, 2011 Author Share Posted January 13, 2011 Thanks, I had that advice already. Just wondered if there was anything that didn't require "Invading The Fifth Dimension", so to speak. Link to comment Share on other sites More sharing options...
7thsealord Posted January 17, 2011 Author Share Posted January 17, 2011 (edited) OK, problem solved. Tried the "tcl" command and couldn't find those nasty b####rs. Not that I spent long in that mode - frankly I find the view very unsettling. Looked for more console commands in the Wiki that might work. This one did: player.placeatme <baseID> <quantity> <condition> Base ID for the Nest Guardians is 6020b (That is six-zero-two-zero-B For Bravo). Quantity was one (if you wanna spawn a buttload of them at once, that's your business). Omitted the condition (described as not required for many objects). Worked like a charm - spawned one healthy, ready-to-fight Nest Guardian literally right in my face. Fortunately, I had the 700 Nitro Express handy. Killed that one, repeated the console command. The next one was quicker on the draw (might have even been the previous one resurrected) and did a little damage before dying. Made the quota of five, and all the quest conditions and NPC reactions fell right into place after that. So, IMO, that is the best simple fix for the 'Missing Next Guardians' problem. Might get a little more scorched than otherwise, but it works fine. Edited January 17, 2011 by 7thsealord Link to comment Share on other sites More sharing options...
7thsealord Posted February 3, 2011 Author Share Posted February 3, 2011 (edited) Another piece of the puzzle. Just visited the Nuka Cafe / Lighthouse mod. Down in the hidden basement, there are some jail cells. In one cell was a rather bewildered NPC .... and two dead Fire Ant Next Guardians. Pretty sure the latter are NOT intended to be there. Presumably, that mod interacted in an interesting way with other parts of my game. Edited February 3, 2011 by 7thsealord Link to comment Share on other sites More sharing options...
Recommended Posts