cambragol Posted March 24, 2011 Share Posted March 24, 2011 That new building looks good. Definitely has a Vegas vibe Link to comment Share on other sites More sharing options...
kibblesticks Posted March 25, 2011 Share Posted March 25, 2011 Its quite easy:First you need to have all the fallout NV assets unpacked somewhere. Then you need to find the space sphere parts from mothership zeta. Just take those parts from where you extracted everything and put them into the appropriate place in your data directory. (in this case: Meshes\dlc05\effects\outerspace)In the GECK just drag and drop the files from the folder into the object window (mak sure you do it in the static section). Then You save your plugin and delete the files from your data directory. If you placed them in the right folder the GECK sould find them in the .bsa files. For some reason Obsidion was too lazy to remove all the mothership zeta stuff that they diden't use. So all that stuff is in the game files still, including their very nice space sphere, sun effects and earth. PS. Make sure you set the clipping distance really high in your cell's settings and get rid of all fog. (set the far clipping distance to as high as it will go, set the fog far as high as it will go, set the fog near to the same but one less, set the pow to a very low number like 0.001, I think this should work but if you have trouble just mess with these numbers) Dude! You're my hero! I saw all the zeta stuff but I didn't know the stars were created by a static mesh, thanks! :thumbsup: Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted March 25, 2011 Share Posted March 25, 2011 Are you saying you can make new static objects by dragging a nif file into the window? That's pretty kickass, if so. Link to comment Share on other sites More sharing options...
simplywayne90 Posted March 25, 2011 Share Posted March 25, 2011 Wow speedy your amazing, I'm so incredibly grateful to you since I know thousands of people will use your stuff since I've recommended and featured it on every major Fallout modding forum I'm on so It's already gotten maybe around 2,000 views since the last update last week alone! Link to comment Share on other sites More sharing options...
SpeedyB64 Posted March 25, 2011 Author Share Posted March 25, 2011 (edited) Quetzlsacatanango:Yep! You can drag and drop files into the object window, any supported file, just make sure you have the appropriate section expanded. (haven't tested sound or textures yet though but anything that is a nif should work.) simplywayne90: Cool, the views are much higher. Publicity was the big thing the resource needed. :thumbsup: Edited March 25, 2011 by SpeedyB64 Link to comment Share on other sites More sharing options...
cambragol Posted March 26, 2011 Share Posted March 26, 2011 (edited) I have to physically restrain myself from including more of the resource as it stands. There is just so much that can be done with it. As I am going through some of the pieces, I am noticing a couple of small, possible glitches. Where should I post those Speedy? Edited March 26, 2011 by cambragol Link to comment Share on other sites More sharing options...
SpeedyB64 Posted March 26, 2011 Author Share Posted March 26, 2011 Right here.There are probably a few glitches that slipped through. Link to comment Share on other sites More sharing options...
cambragol Posted March 27, 2011 Share Posted March 27, 2011 Maybe a false alarm so far. I thought there may have been an issue with the alphas in some of the light 'glows'. It seemed that way in nifskope, but after testing them in game I am not seeing it. Link to comment Share on other sites More sharing options...
SpeedyB64 Posted March 29, 2011 Author Share Posted March 29, 2011 New Module uploaded.Vault passage set.http://www.newvegasnexus.com/downloads/images/39551-1-1301437676.jpg Link to comment Share on other sites More sharing options...
cambragol Posted March 30, 2011 Share Posted March 30, 2011 Wow! Even better than I expected! I am going to have to call in early today just to get home and start working with these. It's like Christmas! Many many thanks Speedy. I will post some shots of them in action on their Nexus page once I have them in my mod. Link to comment Share on other sites More sharing options...
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