Rafahil Posted January 12, 2011 Share Posted January 12, 2011 I tested this on a character with full stats in Guns. Weapon sway was taken into account, but could not be justified enough. Firstly it is possible to make the crosshair show up in iron sights mode if you first go to third person mode-->aim-->hold aim and go back to first person mode while holding aim. This way I noticed that while standing the crosshairs were too high making long range headshots impossible to do.While crouching however the crosshairs are perfectly alligned where they should be. I made 4 pics to show what I mean: Lucky while crouching:http://img.photobucket.com/albums/v694/Rafael19/ScreenShot23.jpg Lucky while standing:http://img.photobucket.com/albums/v694/Rafael19/enb2011_1_12_5_25_46.jpg Custom mod weapon while crouching:http://img.photobucket.com/albums/v694/Rafael19/enb2011_1_12_5_26_20.jpg Custom mod weapon while standing:http://img.photobucket.com/albums/v694/Rafael19/enb2011_1_12_5_26_14.jpg The modded weapon had it's sighting node perfectly aligned by me (pic while crouching says enough) Yes I know I'm using a different crosshair, but I've also tested this with other crosshairs including the vanilla one and many other weapons.Furthermore I also tested this with all my mods off and the problem still persisted. Link to comment Share on other sites More sharing options...
LtRhapthorn Posted January 12, 2011 Share Posted January 12, 2011 (edited) Sounds like an animation problem. You'd need an animator to look into that. Are they both pistols? Edited January 12, 2011 by LtRhapthorn Link to comment Share on other sites More sharing options...
Rafahil Posted January 12, 2011 Author Share Posted January 12, 2011 The ones in the pictures are pistols, but the problem occurs for all weapons vanilla and custom ones. I wouldn't know how to look into that and what program to use to fix it. Link to comment Share on other sites More sharing options...
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