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Super Mutant race playable


ioshilee

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For the size restrictions......you could try shrinking the super mutant model down to human size to begin with and then set it up to run the player.setscale <scale> command once you start playing. It might be necessary to run that again everytime you reboot tho. While you're at it you could also set it up to incrementally scale up as the player ages since the east coast super mutants are said to get larger and larger as they age. It might then be necessary to scale down their run speed with the

setgs fMoveRunMult <number> command as the setscale apparently makes them run faster and hit harder the bigger they get, which wouldn't really match with a super mutant behemoth since they're more gigantic lumbering critters. tho smacking someone a half block would certainly fit.

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  • 5 months later...

Damn, It's harder then I thought :( But I still hope that you'll do it :)

And if they only animated for 2-hand and for melee - it's OK :)

 

Checked GECK now - they really are animated for 2-hand and melee... But like I said - it's OK :) They have some animations, where they are shooting 2-handed machine gun and using only one hand. Maybe that animation can be used for 1-hand weapons... So the only problem for now is the size restrictions for playable races.

 

 

holy s*** that is bad ass that would be really awesome if this one is makable for fallout 3

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  • 1 year later...
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