TheBlob2 Posted May 22, 2015 Share Posted May 22, 2015 (edited) a mod that makes you move slower the more full your inventory becomes Edited May 22, 2015 by TheBlob2 Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 23, 2015 Share Posted May 23, 2015 I did a similar concept, but didn't change the speedmult to avoid downsides (have a similar mod on skyrim, it's annoying). It will block you from running when you're tired, and you will become tired soon if you are more encoumbered Link to comment Share on other sites More sharing options...
TheBlob2 Posted May 23, 2015 Author Share Posted May 23, 2015 I did a similar concept, but didn't change the speedmult to avoid downsides (have a similar mod on skyrim, it's annoying). It will block you from running when you're tired, and you will become tired soon if you are more encoumberedI don't mind the downsides honestly. since there is no fatigue indicator in new vegas we really shouldn't mess with it, because the lack of feedback would be incredibly annoying. Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 23, 2015 Share Posted May 23, 2015 (edited) I don't mind the downsides honestlyI assume you never experienced these downsides.  since there is no fatigue indicator in new vegas we really shouldn't mess with it, because the lack of feedback would be incredibly annoying.I didn't mess with fatigue, I introduced a new stat. Edited May 23, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
TheBlob2 Posted May 24, 2015 Author Share Posted May 24, 2015 I assume you never experienced these downsides.what are the downsides then? Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 24, 2015 Share Posted May 24, 2015 (edited) in a heavily modded environment it wasn't answering properly, especially during fights. I considered a smooth reaction of the player being more important than changing its speed continuously because of external factors interfering with it, and I dropped that idea. Edited May 24, 2015 by Fallout2AM Link to comment Share on other sites More sharing options...
TheBlob2 Posted May 24, 2015 Author Share Posted May 24, 2015 in a heavily modded environment it wasn't answering properly, especially during fights. I considered a smooth reaction of the player being more important than changing its speed continuously because of external factors interfering with it, and I dropped that idea.because movement speed doesnt update until the player draws their weapon?I was playing around with the movement speed in game, and that was the only issue I had with modifying it. Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 24, 2015 Share Posted May 24, 2015 because during a noisy combat a script doesn't always do what it is supposed to do and with the correct timing. However I could introduce that feature as optional, so if something goes wrong I can simply uncheck it, this seems a fair compromise Link to comment Share on other sites More sharing options...
TheBlob2 Posted May 24, 2015 Author Share Posted May 24, 2015 because during a noisy combat a script doesn't always do what it is supposed to do and with the correct timing. However I could introduce that feature as optional, so if something goes wrong I can simply uncheck it, this seems a fair compromisewhat about the movement speed not updating until a weapon is drawn?how are you going to fix that? Link to comment Share on other sites More sharing options...
Fallout2AM Posted May 25, 2015 Share Posted May 25, 2015 there are many workarounds. I usually apply a limb damage. Link to comment Share on other sites More sharing options...
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