MidbossVyers Posted January 12, 2011 Share Posted January 12, 2011 If you read my other related threads about this, you'll understand my issue. I actually tried to test this by using getactorvalue on a feral ghoul (didn't have the chance for a centaur yet), and its stats seems normal (24 hp, 5 endurance), so I need confirmation that my game really is messed up or not. So I'm asking others of their experiences against a feral ghoul (seems hard to kill in my game), a centaur (seems hard to kill in my game), and a super mutant (the seemingly only appropriate leveled monster of the 3). All were done using a Chinese assault rifle on very easy mode. Link to comment Share on other sites More sharing options...
7thsealord Posted January 16, 2011 Share Posted January 16, 2011 My own experiences leads me to believe that Feral Ghouls might be the fastest moving, but are the easiest to kill of those three. Centaurs are possibly the most durable, but dern slow, and standard-issue Super Mutants somewhere behind them in durability, but well ahead in movement (though slower than Ghouls). Not counting whatever hardware the SMs might be packing, mind you. Link to comment Share on other sites More sharing options...
MidbossVyers Posted January 16, 2011 Author Share Posted January 16, 2011 In my game, Super Mutants and Feral Ghouls have around the same health, while Centaurs, for some reason, have 1000. Probably from a residual effect of MMM. Does anyone know how to change it back to its vanilla values? Setactorvalue health only changes the current health, not the total health. And it's only for 1 instance of the monster. Link to comment Share on other sites More sharing options...
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