nyteschayde Posted February 2, 2011 Share Posted February 2, 2011 I am happy to hear you are aiming to keep balance and game lore in check. There are so many wonderful mods that are instantly ruined by basically making it a complete cheat. Game balance is everything. If I wanted to cheat I'd make a mod that gives me what I want or just download the majority of mods on the nexus. Would be nice to see the modders, including myself, keep the balance in the game (or at least make it optional). Link to comment Share on other sites More sharing options...
ccronin Posted April 25, 2011 Author Share Posted April 25, 2011 Work continues. I refuse to let this project die, even if real life has been taking up the lion's share of my time. I'm nearly done with the interiors though. Here's some more teaser shots: Image 1http://img717.imageshack.us/img717/8904/2011042500001t.jpg Uploaded with ImageShack.us Image 2http://img863.imageshack.us/img863/1629/2011042500002m.jpg Uploaded with ImageShack.us Image 3http://img863.imageshack.us/img863/765/2011042500003.jpg Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
cambragol Posted April 25, 2011 Share Posted April 25, 2011 Looks very intriguing. Great work so far. I would have to echo CommanderCrazy though, in that the lighting needs a bit of work. Believable light sources first, then add FXglows with proper emittance, followed by a round of FXfog/FXsmoke effects with further emittance tweaking will do wonders for these areas. Link to comment Share on other sites More sharing options...
ccronin Posted May 1, 2011 Author Share Posted May 1, 2011 (edited) Looks very intriguing. Great work so far. I would have to echo CommanderCrazy though, in that the lighting needs a bit of work. Believable light sources first, then add FXglows with proper emittance, followed by a round of FXfog/FXsmoke effects with further emittance tweaking will do wonders for these areas. I'll work on the lighting. Does anyone have a good tutorial on light emission, besides the one on the GECK website? Also, how do I create custom objects and custom sounds? I want to add in some custom background music, and maybe some custom voicework. I have a background in music production, I just need to figure out how to get it into the game. Here's another screenshot for your time. I hate navmeshing! http://img856.imageshack.us/img856/5349/2011050100001.jpg Uploaded with ImageShack.us Edited May 1, 2011 by ccronin Link to comment Share on other sites More sharing options...
ccronin Posted June 8, 2011 Author Share Posted June 8, 2011 Well, after six long months, we're inching close to release. If you check the status on page 1 you'll see that I updated my progress and added a new feature: this mod will include two brand-new tracks produced by my alter-ego, Neon Ordnance (www.soundcloud.com/neonordnance). There is a unique track for both exploration and battle and both flow together quite well. The geometry is now completely done. All that remains is a little bit of clutter in the very last two or three rooms, a note or two, maybe a couple of other things, and thorough bug testing. I'm happy to be able to finally report a couple of details: 1. The dungeon will include a unique melee weapon as a reward, with interesting stats (not a god weapon, a balanced new weapon with a unique strength) dropped by a hard-to-kill, unique "boss" enemy2. Everything has been minutely balanced, but there will certainly be a few valuable pickups to make the journey worthwhile, on par with a vanilla dungeon3. Doctor Socket's will be located in the far-northwest of the map, near the "Griffin Family Sacked Caravan" Finally, here's a fresh new screenshot showing off the exterior (the light beam is a little off and is on my to-do list) http://img33.imageshack.us/img33/4968/2011060800001.jpg Uploaded with ImageShack.us Finally, I'd love to make a sign for the exterior-- is anyone in the community any good with textures? Could someone make me a quick sign saying "Doctor Socket's Happy Teeth?" Doesn't have to be huge, but it'd be great if it's a bit weathered. I'll include full credit in the readme. Link to comment Share on other sites More sharing options...
cambragol Posted June 8, 2011 Share Posted June 8, 2011 Try SpeedyB64's Resources. He has a complete set A-Z, of neon signs. You could quickly put those together to make a very good looking sign. Nice work on the progress. A couple of unique soundtracks sounds like a real nifty inclusion. Link to comment Share on other sites More sharing options...
ccronin Posted June 8, 2011 Author Share Posted June 8, 2011 Try SpeedyB64's Resources. He has a complete set A-Z, of neon signs. You could quickly put those together to make a very good looking sign. Nice work on the progress. A couple of unique soundtracks sounds like a real nifty inclusion. Excellent tip! See below for the new exterior. Those neon lights are just the right kind of garish and trashy for a Vegas dentist. http://img9.imageshack.us/img9/2048/2011060800008.jpg Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
Kodiak412 Posted June 9, 2011 Share Posted June 9, 2011 This looks outstanding. Will you finish the polishing soon? I can't wait to drill Dr Socket! I hope he is the boss. :) Also will any of the demons we meet in the place respawn? It's nice to have a great battle zone and return in 3 days and try to use a complete different tactic or weapon load to complete the area again. First time with stealth, then with guns ablazin, then with just explosives. The respawning of creatures give an area a lot of replayability. Good luck and I'm on the lookout for this great looking mod. Link to comment Share on other sites More sharing options...
nivea Posted June 10, 2011 Share Posted June 10, 2011 This reminds me I need to make a appointment with my dentist... o_O Ahem, a good horror place is always fun to me cant wait. :D Link to comment Share on other sites More sharing options...
ccronin Posted June 10, 2011 Author Share Posted June 10, 2011 This looks outstanding. Will you finish the polishing soon? I can't wait to drill Dr Socket! I hope he is the boss. :) Also will any of the demons we meet in the place respawn? It's nice to have a great battle zone and return in 3 days and try to use a complete different tactic or weapon load to complete the area again. First time with stealth, then with guns ablazin, then with just explosives. The respawning of creatures give an area a lot of replayability. Good luck and I'm on the lookout for this great looking mod. Thanks for the support! To answer your questions: 1. My summer is about to get very busy (sigh) and I don't want to nail down a release date just yet but given how much I have finished, I'd be very surprised if the beta is delayed beyond July. 2. I've had a couple requests for respawning enemies and I don't see a reason why not. The bosses (yes, there are more than one, and yes, Doc Socket is still "alive" and, well, he's mad) will not respawn for lore purposes. I may eventually try and code in a simple trigger which will replace the bosses with vanilla enemies after they are dead but I'm not sure how to do this at the moment. I've had to learn all of this from scratch so my expertise is limited to the excellent GECK wiki and whatever tips I am given by the fine Nexus community. I'm playing through Oblivion right now and I have to say that the respawning aspect of that game's dungeons, along with respawning, leveled loot, is a great feature and it really does add a lot to the game. Finally, here's an updated teaser pic for all the folks at home: http://img15.imageshack.us/img15/8044/2011060800005.jpg Uploaded with ImageShack.us Link to comment Share on other sites More sharing options...
Recommended Posts