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Can we dynamicly change a texture of an object in the GECK


theko

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Can we dynamicly change a texture of an object in the GECK ?

 

Some sort of settexture function

 

Without the NVSE ...

 

I m searching the forum for that one for a while .. :confused:

 

If you mean by script, there's a couple vanilla scripts that use a SwapTexture command. Looks like it points to a path for a texture.

Take a look at the EuclidsCFinderSCRIPT and NarratorScript

 

 

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