theko Posted January 13, 2011 Share Posted January 13, 2011 Can we dynamicly change a texture of an object in the GECK ? Some sort of settexture function Without the NVSE ... I m searching the forum for that one for a while .. :confused: Link to comment Share on other sites More sharing options...
davidlallen Posted January 13, 2011 Share Posted January 13, 2011 You have not said much about what you are trying to accomplish. In many cases, you can do this by having two objects with the same nif but different dds, and then switching between the objects with enable and disable. Will this work for your application? Link to comment Share on other sites More sharing options...
rickerhk Posted January 13, 2011 Share Posted January 13, 2011 Can we dynamicly change a texture of an object in the GECK ? Some sort of settexture function Without the NVSE ... I m searching the forum for that one for a while .. :confused: If you mean by script, there's a couple vanilla scripts that use a SwapTexture command. Looks like it points to a path for a texture.Take a look at the EuclidsCFinderSCRIPT and NarratorScript Link to comment Share on other sites More sharing options...
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