Jump to content

Realism Mod


McclaudEagle

Recommended Posts

Hi.

 

I am trying to make a realism mod of my own, as many people's idea of realism differs from the next. Here's a few ideas I have in mind:

 

1. All human NPCs have a maximum of 100 HP

 

2. Weapon damage will vary, depending on the weapon used. Example: a 9mm Pistol will do 25 Damage.

 

3. Food will no longer replenish health.

 

4. Stimpaks will take longer to achieve their full effect.

 

Those are just a few of the many changes I intend to make. However, I have already hit a roadblock.

 

The problem I am having at the moment is weapon damage. Whenever I enter a certain number in the GECK's weapon damage editor, that number will be totally different from the number displayed in-game. This is becoming very annoying as I have tried to fix this for 2 weeks. I find it totally unrealistic that a firearm will change its damage based on the user's experience with it.

 

Basically, if the weapon says 50 damage in the GECK, I want it to do 50 damage in-game whether I have 0 Guns skill or 100.

 

If anyone knows how to deal with this, I'd greatly appreciate the help.

 

Thanks,

 

McclaudEagle

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...