Deleted1848331User Posted January 15, 2011 Share Posted January 15, 2011 Click Add Modifiers - Mirror. Its in the bottom right corner by default. Link to comment Share on other sites More sharing options...
Uerba Posted January 15, 2011 Author Share Posted January 15, 2011 now i click x y z or somthing? Link to comment Share on other sites More sharing options...
Deleted1848331User Posted January 15, 2011 Share Posted January 15, 2011 I guess, I haven't had too. Let me look in blender really quick.' EDITNo you don't have to... I don't think. It mirrored it for me. Link to comment Share on other sites More sharing options...
Uerba Posted January 15, 2011 Author Share Posted January 15, 2011 (edited) i have to click apply and save ? Edited January 15, 2011 by Uerba Link to comment Share on other sites More sharing options...
Deleted1848331User Posted January 15, 2011 Share Posted January 15, 2011 I guess, I don't use modifiers that often, I just know they're there lol Link to comment Share on other sites More sharing options...
Uerba Posted January 15, 2011 Author Share Posted January 15, 2011 but if i click save it saves as a blender file Link to comment Share on other sites More sharing options...
Genzel Posted January 15, 2011 Share Posted January 15, 2011 Apply the modifier as LordFrostCrag said, choose the proper dimension to mirror by. It should be X if you did not rotate the body. Click the "apply" button on the modifier panel, and then save and export as a .nif with the default settings. Link to comment Share on other sites More sharing options...
Uerba Posted January 15, 2011 Author Share Posted January 15, 2011 here is what i am doing i open blender click file-import-netimerse then i left click the file and click import file then i click add modifier and mirror then i click apply then i click save and its a blend file then i click export then i dont know what to do or if im doing somthing wrong Link to comment Share on other sites More sharing options...
Deleted1848331User Posted January 15, 2011 Share Posted January 15, 2011 Apply the modifier as LordFrostCrag said, choose the proper dimension to mirror by. It should be X if you did not rotate the body. Click the "apply" button on the modifier panel, and then save and export as a .nif with the default settings.The C isn't capitalized dang it! Anyways, hit A to select everything, then export as NetImmerse. If you hit save, it saves as a blend file. Link to comment Share on other sites More sharing options...
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