Megatarius Posted January 14, 2011 Share Posted January 14, 2011 I thought I had it figured out, but Blender is exporting my skeleton wrong. New joints I add are in the wrong place in Nifskope, and also in Blender if I re-import it. I can't find a tutorial that describes modifying the skeleton.nif file. All the animation tutorials assume I want to animate existing joints. Link to comment Share on other sites More sharing options...
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