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LOD/Landscape GECK issues, please help


rhino666

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Hi all, longtime reader, first time poster.

 

I am working on a fairly huge mod. I am a lifelong graphic designer, somewhat competent modeler/texturer etc, and a flash game dev, but this is my very very first time modding anything.

 

I am creating a huge map that I used tesannwyn to generate from images of the map I want to build from overhead. It runs about 628 chunks of land.

 

First off, I can NEVER get the heightmap generator to function at _all_. I get a white screen, and even one click of the mouse in the heightmap area crashes the geck. It has 0 functionality on my Asus laptop. It has 6 gigs of ram, but on my Win 7 64 bit it only shows 1.5 gigs in use at any time, and only 50% of the CPU power. I have increased my pagefile size to _literally_ 200 gigs and this has not helped at all.

 

That I can deal with, just tweaking the landscape by hand in what GECK can only seem to let me do in 5x5 cell areas at a time.

 

But what I am getting really frustrated with is that in-game I want to be able to see more than the whatever it is, 500 feet in any directtion. I want to admire the views I am creating to see if they are effective or not. But my GECK will not do the LOD mesh initial generation. It gets to the screen for "Decimating Mesh" at chunk 4/628 and then nothing. I set it up to go while I was at work today and came home a good 10 hours later and it had not progressed at all.

 

So what are my options at this point? I really need to get some LOD work done on this thing and I am stumped. Should I be colocating a server/render box somewhere or something?

 

Thanks in advance...

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If you search for "LOD" in this forum you will find a dozen or so posts complaining of the same problem. There is no solution for a large size array. For a small size array, it is possible.

 

 

Can I somehow break my map up into smaller pieces to do that with?

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