acklavidian Posted January 14, 2011 Share Posted January 14, 2011 I am kinda new to Oblivion modding, and I hope this is a simple fix. However, I have made what will become a tv in blender. I got the basic makeup completed so I started to test. Loaded it in to the constructor set, and every thing looked fine. BUT when I load in the actual game some of the textures are rendered completely wrong. The only way I can describe it is a multicolored static. The TV in the constructor : Now this is with the game loaded: I have four textures on this mesh. 2 of these render properly, one with a normal map, and the other just a plain texture. The other two have the weird multicolored static problem. I have been trying to fix this for several hours each of the past few days. I have one other mod activated besides the one I am working on. It is called ScreenEffects. I also have Nehrim installed,but not activated. I am a senior in computer science, and this project -if done soon- will land me a nice student job at the university.So Please help! Oh and my objective is to use a program called HumMod to accurately simulate human vitals. So if I do get help I think it could turn in to an impressive and fun mod. Link to comment Share on other sites More sharing options...
Recommended Posts