yoshie55 Posted January 14, 2011 Share Posted January 14, 2011 I am trying to use FO3edit to make an esp compatible for NV.Can anyone help me with how i would do this? Link to comment Share on other sites More sharing options...
KuPoZzz Posted January 24, 2011 Share Posted January 24, 2011 -Make a blank plugin in NV GECK (just load up FalloutNV.esm and save as a new plugin).-Open the blank plugin and the FO3 mod's plugin in TESsnip (in Fallout Mod Manager).-Copy and paste the relevant items to the blank esp (things like ARMO for armors, FLST for form lists, etc; don't copy worldspaces such as cells)-Save the new plugin and open it in the NV GECK.-Place the items from the mod into the world.-Load up the cell you want the items to be in the render window (use the cell window to select an area then double click it).-Make a new container (or copy an existing one) and place the items into it (double click the container in the object window then drag and drop your items into the contents list).-Drag the container into the render window and place it where you want it. hope it works!:D Link to comment Share on other sites More sharing options...
davidlallen Posted January 24, 2011 Share Posted January 24, 2011 Also, get the fnvedit documentation and read chapter 7, which explains in more detail with screenshots. Link to comment Share on other sites More sharing options...
yoshie55 Posted January 26, 2011 Author Share Posted January 26, 2011 Ok thanks for your help i'll give it try. Link to comment Share on other sites More sharing options...
yoshie55 Posted January 26, 2011 Author Share Posted January 26, 2011 Where is the stuff from the mod located in the list? Link to comment Share on other sites More sharing options...
yoshie55 Posted January 26, 2011 Author Share Posted January 26, 2011 Ok i've got the mod half working.The half thats not working is turning the fan off and picking it up.Is anyone who is experienced with mods able to help me? Link to comment Share on other sites More sharing options...
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