kert349 Posted January 15, 2011 Share Posted January 15, 2011 Hii was trying to issue a simple AI package to NPC to move to one room and sandbox there at marker location but for some reason the NPC's just warp towards the room and not walk.. and they dont seem to ever make it either.its strange because the Navmesh should be ok and they can move to other places. any one know whats this about? Link to comment Share on other sites More sharing options...
davidlallen Posted January 15, 2011 Share Posted January 15, 2011 When you say the NPC "warps", do you mean that it moves a little bit, then "sticks" for a few seconds, then suddenly teleports a short distance, and this repeats? I have seen this behavior frequently. First, are you sure that the navmesh in your room is finalized (the checkmark button in the navmesh toolbar)? Second, I see this behavior "less" if I have converted the mod into an esm instead of an esp. See this threadfor details. Do either of these help? Link to comment Share on other sites More sharing options...
kert349 Posted January 15, 2011 Author Share Posted January 15, 2011 (edited) When you say the NPC "warps", do you mean that it moves a little bit, then "sticks" for a few seconds, then suddenly teleports a short distance, and this repeats? I have seen this behavior frequently. First, are you sure that the navmesh in your room is finalized (the checkmark button in the navmesh toolbar)? Second, I see this behavior "less" if I have converted the mod into an esm instead of an esp. See this threadfor details. Do either of these help? They dont move at all. Yes you got it correct they teleport/warp. The navmesh is finalized. and i havent converted the geck file to anyother format... Edited January 15, 2011 by kert349 Link to comment Share on other sites More sharing options...
davidlallen Posted January 15, 2011 Share Posted January 15, 2011 It is simple to convert an esp to esm using fnvedit. This often solves your problem, and it is disappointing that FNV has this bug. Really it shouldn't make any difference to navigation, whether the file is esp or esm, but it does. In fnvedit, edit the file header and set the esm flag. Then save, exit fnvedit, rename the file from whatever.esp to whatever.esm. This will probably fix your problem. If it does, you will have to take the extra step of converting back and forth between esp and esm when you work on the mod. We can all hope that someday, bethsoft fixes this bug. Link to comment Share on other sites More sharing options...
kert349 Posted January 16, 2011 Author Share Posted January 16, 2011 thx david that did it. Link to comment Share on other sites More sharing options...
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