mindboggles Posted May 26, 2015 Share Posted May 26, 2015 I'm using 3DS Max 2012 and whenever I export kf files my controlled blocks all have the entries for the controller type empty and without that field filled (namely with NiTransformController) my kf files cause CTD. I've been manually adding these in with Nifskope but with all the animations I have planned I will be wading through thousands of these blocks, it's tedious, it's time consuming and makes navmeshing look like a party. I've asked at Sourceforge about how to add them into the 3DS scene so I can get them exported with the animation but without any luck, and if it's not possible whether it's possible for one of you programmer types out there to write a standalone exe that can go through the kf controlled blocks and fill the empty field for each one? I don't know how big an ask that is, I'm no programmer. I would be very grateful if someone can help me out with this, thanks. Link to comment Share on other sites More sharing options...
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