TodaY Posted January 15, 2011 Share Posted January 15, 2011 Hi yah all ^^I'm working on a dungeon/quest mod with a dark plot, that unravels itself in an abadoned enclave station of about 6 levels. While I've already figured out and somewhat build the main plot and dungeon, I'd like to hide a set of collectibles in there that have nothing to do with the quest at all. If someone has any ideas what kind of collectibles I could implement, I'd be gratefull (translation of gratefull = kudo's for any good idea). It'd be nice if it were the kind of collectible that could have a sensible bonus after collecting the whole set. Hoping for ideas ^^ Link to comment Share on other sites More sharing options...
rgx02 Posted January 15, 2011 Share Posted January 15, 2011 These collectables are going to have their own textures and meshes or you'll use from fallout itself?If its an eclave base you could spread medals around, and a leadership perk or something where companions receive a bonus to stats. Link to comment Share on other sites More sharing options...
TodaY Posted January 15, 2011 Author Share Posted January 15, 2011 These collectables are going to have their own textures and meshes or you'll use from fallout itself?If its an eclave base you could spread medals around, and a leadership perk or something where companions receive a bonus to stats. Own textures and meshes where needed :)Your idea is pretty good, but I'm not a big fan of compagnions myself - I will probably do it, but if there's more ideas, I'd like to hear them Link to comment Share on other sites More sharing options...
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