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Problem with new creature setup.


shubniggurath

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Hi,

I added a ghoul with edited animations to give him new custom sounds. I added the skeleton. nif, the ghoul mesh and all nessecary .kf files to the new creature folder. Then i multiplied a feral ghoul creature entry, and edited the creatures skeleton and model, so the new creature uses the new animations in the new folder.

 

The problem is, that the edited ghoul just runs away, when he enters the combat. The creature is neither responding to my attack nor to an attack of another actor. I properly set up all AI settings, packages, voice types and factions. (Very agressive, Foolhardy, energy 50, responsibility 50, DefaultWandereditorlocation, DefaultPatrolCasual, FeralGhoulVoice, FactionFeralGhoul).

 

 

Does anybody have a clue what i did the wrong way?

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