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Weapon mod help. (Kind of.) ((Repost.))


LordArchanos

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As my last post vanished somehow, here it is again. I'm making this thing a lot more simple, and hopefully understandable. i have NO freaking clue where my last post went, but anyway, here's my idea again.

 

I've got some futuristic weapons images i've converted over to .dds files. I was only able to do that with a converter, and have no clue how it works. Therefore, i NOW need help with finishing this off: I need the .dds converted to .nif. Beofre people start yelling at me, i already know you can't literally "Convert .dds to .nif" but I found this comment in another forums thread: "A DDS file supplies color to a NIF file. One cannot be turned into the other. Similarly, one is useless without the other. Seeing as you're trying to make a poster, extract the poster.NIF file from the fallout 3 archives and put it (And the surrounding filepath) in fallout3/data. Load it into the GECK, etc.

 

Now, the GECK does, in fact, accept .DDS, but only by proxy. So, open the GECK and go to miscellaneous/texture sets. Right-click and select new. The give it an ID and click on the edit button. Locate and select you texture. Close the texture set, and go to wherever your model is in the geck.

 

Click on the button where you edit the model filepath. You'll see a big box that says "Alternate Textures". There should be some words in it. Click on them and select your texture set. It may only work for certain words, so just tinker around till it looks like it should. Then you're done!"

 

As I have no frigging clue what the heck this guy's talking about... can anyone either explain it to me, or do whatever the heck this explains to help me get my .dds files into meshes and .nif?

 

I will give full credit to anyone who helps me, and I hope someone can. If this can be explained simpler, that'd be a bonus, too.

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Edit: Here is a youtube tutorial: https://www.youtube.com/watch?v=LaHymxDH--A start at 1:35 seconds and watch since your texture is already done.

 

It was the 3rd video on the 1st search I did on youtube of "geck how to make a custom weapon". Learning or trying what terms to search will help you to learn better from youtube tutorials, incase people don't respond to your posts.

 

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Can you post pictures of the original file you converted to a .DDS? It would help to know what that looks like, along with what weapon it is supposed to be used on. People would have a much better idea of what you want done (If I had pictures I would probably do it for you).

 

Anyways here is a picture of what you were asking about...http://oi58.tinypic.com/2eqgcvc.jpg

Edited by SKYZOO
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Edit: Here is a youtube tutorial: https://www.youtube.com/watch?v=LaHymxDH--A start at 1:35 seconds and watch since your texture is already done.

 

It was the 3rd video on the 1st search I did on youtube of "geck how to make a custom weapon". Learning or trying what terms to search will help you to learn better from youtube tutorials, incase people don't respond to your posts.

 

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Can you post pictures of the original file you converted to a .DDS? It would help to know what that looks like, along with what weapon it is supposed to be used on. People would have a much better idea of what you want done (If I had pictures I would probably do it for you).

 

Anyways here is a picture of what you were asking about...http://oi58.tinypic.com/2eqgcvc.jpg

Here's one.... I'm trying to find the others. DX

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>>>What gun is that for exactly (to replace the texture) ? <<<

 

I will post a screen of what the gun texture in FONV looks like, it is not remotely close to being a whole piece when viewing it's .DDS file, it is in pieces and this COULD be implemented over it, but you'll see what I mean when I post a screen...

 

EDIT: here is a picture of what the 10mm pistol looks like as a .DDS file in my photo editing program...As you can see it is definitely not like a solid piece, but could be manipulated if you had the right visual angles of the textures you wanted, and they matched the UV, glow, normal and environment map .DDS files, or you'd have to make your own.http://oi61.tinypic.com/m8mc08.jpg

Edited by SKYZOO
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Okay, so...Here is the rifle textures for the "MultiPlas Rifle"...If you can use the picture you provided to copy, paste and resize parts of that into parts of this and are happy with the results, then you can use the Youtube link I provided earlier. If this looks like an impossible task it's because the picture you provided is too basic, and only a side shot of the concept, no offense...Retexturing weapons isn't as easy as swapping a picture to a .DDS file and inserting it in Geck. It is broken down far more, piece by piece, so you would at least need more angles of that picture you provide to facilitate this process properly.

http://oi62.tinypic.com/e9u8lh.jpg

Edited by SKYZOO
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The rifle is called "Traveler Three Barreled rifle" and it's from Stargate Atlantis, so... kind of custom? I've only ever been able to find the side shot of the gun itself, so if I need the whole thing.... well, i may not be able to do that, same with my other .dds files. It also won't let me upload my files anymore. O.o

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