Ph0rce Posted May 26, 2015 Share Posted May 26, 2015 (edited) Great modding gods of the Nexus, I beseech thee. Please help me get my altered mesh working. For quite a while now I've been using a Blender 2.49/2.7x workflow based on this tutorial. It's worked well for everything that I've done so far, but my recent remix of the Dwarven Spider has left me scratching my head. It seems to export fine from Blender 2.49 and sets up as normal in Nifskope, but it doesn't render in-game. Instead, the model is completely invisible despite seeming to have a functional BSLightingShaderProperty. When I dive into the CK to try and see if it works there, it will load as a static mesh; attempting to drop a spider into an interior gives me the following error: http://www.ndavidteixeira.com/images/Oriius/TESV/Support/Errors/w-arrayerror001.png My guess is that it might have something to do with weighting. Perhaps something was screwed up during the import/export process. I've hosted a copy of the files on my server here. I get the feeling that I'm probably missing something simple. Would anybody please be willing to look my files over? Thanks, - Oriius Edited May 26, 2015 by Ph0rce Link to comment Share on other sites More sharing options...
Ph0rce Posted May 27, 2015 Author Share Posted May 27, 2015 I've merged this thread with my WIP thread in the Skyrim Mod Talk forum Please feel free to close this thread. Link to comment Share on other sites More sharing options...
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