Morilibus Posted January 16, 2011 Author Share Posted January 16, 2011 Yes, BAIN is Wrye BAsh's INstaller. All the information you need is included in the ReadMe that's in the archive you download, or in the Official Page on BethSoft. There is also a pictorial guide linked from the description page. Plenty of information is available. It's easier than it ever has been to get Wrye Bash up and running. This next bit is going to sound harsh but here it is anyway... If it's beyond your abilities to click on a few .EXE installers, copy/paste some files, and double click a shortcut then you may want to reconsider modding Oblivion. LOL, you make it sound like I need someone to tie my shoes hah. Sorry so many abbreviations one must learn to understand what others mean on the internet. BOSS OBMM BAIN OOO DR, ect. By the time you figure out what people are talking about you've forgotten exactly what it was you were trying to do in the first place. Just the whole python installer thing is being my normal realm and views of operating programs in windows. And I've Installed all this before off the nexus and wrymusing site but for some reason kept hitting a wall, and would never get the point of actually running wrye bash. I would install wrye python, then install wry bash, both using installers. And then have no idea what to do next, I'd have no documentation, or at least not directly be given an option of viewing it after the install,nor even knowing where to look. In the start menu it would even give me the nice option of uninstalling wrye bash but nothing more, following that back to the oblivion install folder... usually I'd be sent to this site. Which is gone,(now hosted on the nexus it would seem) but many pages still seem to link there, as I've come to it many different ways. and I'd found this one as well, which also links to the page above. So by then usually I'd just give up and go back to what I know. So there may be some good info out there on how to get this up and running there is a lot of bad and old information to make it a bit confusing. Anyways, I have gotten it up and running for the first time just now. And found a nice pdf guide, for the mentally challenge like myself I guess(no offense to the mentally challenged intended), on how to use it as well off the nexus site, so I will try to educate myself on this utility. I hope I don't need to reinstall everything to figure this all out, and it can sort of take over from obmm. If not a fresh install of mods and possibly game as well, and pray I can still continue my game. which I swear I've spent more time fiddling with it and troubleshooting then actually playing. It would seem I put my faith, so to speak, in a utility that 'makes' it look like everything is installed correctly with pretty little colors, but in truth is messing up behind the scenes without telling you so. such much for omod scripts I guess though? Thanks Smooth, although it doesn't fix my problem, perhaps it will lead me to a point of fixing it. Link to comment Share on other sites More sharing options...
Morilibus Posted January 17, 2011 Author Share Posted January 17, 2011 (edited) Ok, I have educated myself, somewhat, to the mystical ways of wrye bash(truthfully it does look far more useful then obmm when stuff goes wrong). And now I am able to start the game again. Hoorah... however.... I cannot load said saved game, let alone see if it resolved my map problems, which now seem so minor when you can't even play the game. I've been converted pretty much my whole mod collection to bain friendly format and am only using obmm for some shader mods and OBSE plugins. Now to figure out how to make use of Wrye bash's potential and figure out why my saves won't load, and what I can do to fix it. As this program also has pretty colors, hah, but not quite sure what they all mean yet. However did come across a few more websites that do explain a lot so that should help. [edit]well now it works and all I did was reset my oblivion.ini And for the first time Darnified actually looks like its installed correctly, OBMM Omod script I loath you!!!(although this time I did do a full install of it). But still the lg fonts are actually large this time, no more squinting from my couch. I do however have a strange black box where the subtitles appear, but it's there permanently. http://img204.imageshack.us/img204/2791/darnsubsquare.jpg I think I remember seeing someone else comment about it in the darnified thread so I will check there as well. Thank You Smooth for your help, and to convince me to attempt to install wrye bash again. I also found your article on BAIN on the nexus which I found useful. [EDIT] I've managed to get rid of it but editing the hudsubtitlemenu_config.xml and change line 15 "<_sttbackground> &False; </_sttbackground>" from true to false. Which I believe gets rid of the subtitle background all together. Not a huge deal, I'm using the larger fonts(which are actually Large now) so the backdrop's not really all that necessary. So not really a fix but a workaround. I've posted on Darn's website as well to see if he can tell me why that may be like that. I did do some editing of the config xml files so I may have changed something I shouldn't have. Edited January 17, 2011 by Morilibus Link to comment Share on other sites More sharing options...
Smooth613 Posted January 17, 2011 Share Posted January 17, 2011 (edited) Excellent, another user converted. :laugh: And soon you'll be able to do away with installing OBSE plugins via OBMM, since BAIN now allows installation of .dll files in the OBSE\Plugins directory. Wrye Bash v291 includes this feature and should be released before too much longer. It's been in BETA for a while now and working very well. Only a few more quirks to work out it seems. I've been using the BETAs with no problems. So as I've said before I only keep OBMM around for handling BSA extraction. Well and extracting OMODs when authors only offer an OMOD file. Those folks are few and far between luckily and hopefully will get out of the stone age eventually. There is even discussion now for implementing BSA handling via BAIN. When, I don't see it not happening it's only a matter of time, this happens Wrye Bash will truly be the ultimate utility for modding Oblivion and I'll be able to rid myself of OBMM completely. I'm glad you got every thing worked out and you're learning your way around Wrye Bash. Follow the information out there and read the Official Threads @ BethSoft occasionally to stay ahead of the crowd. As time goes on you'll learn the intricacies of Wrye Bash and wonder how you got by without it. Enjoy. EDIT**: About your issue in the screenshot I've only ever seen that happen when using the mod No More Annoying Messages, so I'm not entirely convinced it's DarNified UI. I could be wrong though. To get rid of messages, such as "Loading Area" and other immersion breaking messages I suggest you use Message Remover Pack. It has many options available and you can pick and choose which ones you wish to use. Or, if you're like me and want all of them gone you can merge all ten of the ESPs into one single ESP that removes all of them. I used, and recommend, TES4Gecko to merge them all. It's an extremely simple process. Edited January 17, 2011 by Smooth613 Link to comment Share on other sites More sharing options...
Morilibus Posted January 18, 2011 Author Share Posted January 18, 2011 Excellent, another user converted. :laugh: And soon you'll be able to do away with installing OBSE plugins via OBMM, since BAIN now allows installation of .dll files in the OBSE\Plugins directory. Wrye Bash v291 includes this feature and should be released before too much longer. It's been in BETA for a while now and working very well. Only a few more quirks to work out it seems. I've been using the BETAs with no problems. So as I've said before I only keep OBMM around for handling BSA extraction. Well and extracting OMODs when authors only offer an OMOD file. Those folks are few and far between luckily and hopefully will get out of the stone age eventually. There is even discussion now for implementing BSA handling via BAIN. When, I don't see it not happening it's only a matter of time, this happens Wrye Bash will truly be the ultimate utility for modding Oblivion and I'll be able to rid myself of OBMM completely. I'm glad you got every thing worked out and you're learning your way around Wrye Bash. Follow the information out there and read the Official Threads @ BethSoft occasionally to stay ahead of the crowd. As time goes on you'll learn the intricacies of Wrye Bash and wonder how you got by without it. Enjoy. EDIT**: About your issue in the screenshot I've only ever seen that happen when using the mod No More Annoying Messages, so I'm not entirely convinced it's DarNified UI. I could be wrong though. To get rid of messages, such as "Loading Area" and other immersion breaking messages I suggest you use Message Remover Pack. It has many options available and you can pick and choose which ones you wish to use. Or, if you're like me and want all of them gone you can merge all ten of the ESPs into one single ESP that removes all of them. I used, and recommend, TES4Gecko to merge them all. It's an extremely simple process. Ok sounds great, I must say just being able to change both install order and load order in itself makes the switch all worth while(let alone all the other stuff this utility is capable of doing that I have yet to figure out), now you always know which mod's files are in the game and which aren't. I don't have any mod that I know of that removes those messages, unless it's part of another mod that I'm not aware of. But good to know that it may not be darnified that could be causing the problem. I have under 40 mods, so it shouldn't be to hard to determine. Thanks again smooth613 Link to comment Share on other sites More sharing options...
Morilibus Posted January 18, 2011 Author Share Posted January 18, 2011 (edited) Update, I ran back into the same localmap issue again, hah. Only this time I had only changed two things when I noticed it again. so it was easy to figure out exactly(sortof) what caused this. Since I had reset my oblivion.ini file and went back to make some tweaks again. It has to do with the setting fNearDistance which is in the onlivion.ini and it effects how close to the screen things are drawn. default value is 10. The only mod I know of that changes or recommends that you change is Deadly Reflex so you don't get weird clipping when swinging sword ect. So when I changed this value to 0(as recommended by the mod) I got the map issue again. Back to 10, gone. I found that a setting of 5(for me) fixed the map and didn't seem(so far) to cause any clipping issues either. It seems to be an issue only for some people with certain menu configurations. I came across a thread when googling fneardraw and oblivion.ini which lead to deadly reflex thread on the nexus and a couple people where mentioning that that setting could cause menu transparency issues with certain menu configurations. I guess something to do with bothDarnified and that setting can cause this, but people seemed to have no problem with darknified. So if anyone else runs into this problem check that setting for a viable fix. cheers. Edited January 18, 2011 by Morilibus Link to comment Share on other sites More sharing options...
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