kevkas Posted January 15, 2011 Share Posted January 15, 2011 I'm trying to make the RivenRadio mod start when you first leave Vault 101. I opened up the mod in the GECK and I see the Talking Activator, the audio files, and the Quest too. I want to add a script and a pop-up message saying that the PipBoy picked up the frequency or something like that (just for flavor). However, I'm having a hard time with the script. I'm trying to use the same kind of script used in other radio mods, or even in Operation Anchorage. This is what I have so far: scn RivenRadioScript short RadioEnabled float StartTimer BEGIN GameMode if ( RadioEnabled == 0 ) if ( RadioEnclaveRef.GetDisabled == 0 ) RivenRadioQuestRef.Disable ForceRadioStationUpdate Set RadioEnabled to 1 set StartTimer to 10 elseif ( GetStage MQ09 >= 60 ) RivenRadioQuestRef.Enable ForceRadioStationUpdate ResetPipboyManager Set RadioEnabled to 1 Set StartTimer to 10 endif elseif ( RadioEnabled == 1 ) if ( StartTimer <= 0 ) ShowMessage RivenRadioACTIVATEMessage RivenRadioQuestRef.Enable ForceRadioStationUpdate ResetPipboyManager Set RadioEnabled to 2 else set StartTimer to ( StartTimer - GetSecondsPassed ) endif endif END The GECK keeps giving me the same error when I want to save it:SCRIPT: Script 'RivenRadioScript', line 11:Syntax error. Invalid reference 'RivenRadioQuestRef' (only object references and references variables are allowed in this context). Does anyone know what am I doing wrong? Hope you guys can help me. Link to comment Share on other sites More sharing options...
Recommended Posts