Jump to content

loot without dialog


ghussak

Recommended Posts

Hi!

 

is it possible to implement a way to loot w/o dialog?

inv dialog here is slow... 3 secodns to open :(

so if it could auto loot all inventory (corpse/containers) it would be cool!

Link to comment
Share on other sites

By dialogue do you mean corpse container window? That window should open instantly and if you want to loot all of it quickly you can select take all.

 

thats the point, I have too many items in my inv, so it gets very slow (3 seconds...), so if I could avoid that dialog, it would be great! I saw we can list items if open console and click on container, and the type the command "inv", so I thought it could be possible to remove from it and add it all to ours thru script!

Link to comment
Share on other sites

If you've got so many inventory items that it's slowing down, I'm guessing you're no stranger to console commands. In that case, opening the console, clicking on the dead target and typing:

"removeallitems player" (without the "")

will have the same effect as "Take All" (except that non-playable items will also be added to your inventory, they won't show up though).

 

If that's too much trouble, just make a gun in the GECK with 0 weight, 0 ammo consumption and have a hit enchantment (script) containing the "removeallitems player" line. That way you just hotkey the gun onto 8 and whenever you kill someone, just shoot them to pick up all their items.

 

Of course there is the more sensible option of using storage containers to ensure you're carrying as little as possible at a time (UHNV?).

Link to comment
Share on other sites

thx!

 

I will check if non-playable items (ex.:?) can cause trouble, any idea?

The "LootingGun" may be on the making so :D, and if u r cheater "or bored" (excuses...) it will have an option for long range? :O

I wonder also if it is possible to bind a key to generate that console command (even if it has to be a scripted mod), instead of using a gun, but I think it is not.

 

After a battle, several corpses, will be ok to equip it I think; but for single corpse battle, may be a hotkey like the grenade/melee hotkey mod, will work better.

 

I used the PortableTent with auto-sorters, was very cool, but... I dont have much time to play, so I opted to carry all stuff, but that puts me on the cheating side, and I dont like cheating also as it makes things too easy (when we up the carryweight, it allow us to have available all the time all the options, ammo, equipment, use heavy armor with 1str, what takes out the challenge, removes the need for better tatics, and so the fun goes away too after some time...).

 

I will confirm also if dropping all my stuff, the loot dialog will get faster.

EDIT: it got so fast... (instantly), it was because of the huge amount of items I was carrying... Indeed this mod would be for this kind of gameplay (cheating), I will try not cheat (good boy..), but I dont know how long I can stand having to pickup all items from boxes when craft time comes..., and having to add non sortable items to non sortable lists (works well but is time consuming...).

 

thx on the info!

Edited by ghussak
Link to comment
Share on other sites

There are mods out there which will automatically sort usefull items and then allow you to craft using components from the sorting containers, no need to pick them up again. Automated Reloading Bench for example. I'm sure there are mods like this for cooking and the work bench too, using them should take care of all the useful junk, after that most of the rest should beable to be sold off safely.

 

Non playable items are like the Fire Gecko's fire breath, which is actually implemented as them wearing a non-playable flamethrower variation, as well as carrying flamer fuel, which can't usually be looted off them. They shouldn't cause any problems, but if it gets to the stage where there's a 1000 or so non-playable items it may end up causing the same problem you're seeing now, although fixing it then becomes a bit trickier.

 

If you use NVSE, it should be possible to create an intelligent loot gun which would pick up only items you were interested in. Would require a bit of work to set up, but then you can also add in features like checking if your target is dead. One of the side-effects of the one line solution is that you can strip the items off living NPC's/creatures making most fights trivial. You could also have it so the gun affects a very large area (if using death checking) which would allow one shot to loot an entire area (containers included).

Link to comment
Share on other sites

  • 3 weeks later...

There are mods out there which will automatically sort usefull items and then allow you to craft using components from the sorting containers, no need to pick them up again. Automated Reloading Bench for example. I'm sure there are mods like this for cooking and the work bench too, using them should take care of all the useful junk, after that most of the rest should beable to be sold off safely.

 

Non playable items are like the Fire Gecko's fire breath, which is actually implemented as them wearing a non-playable flamethrower variation, as well as carrying flamer fuel, which can't usually be looted off them. They shouldn't cause any problems, but if it gets to the stage where there's a 1000 or so non-playable items it may end up causing the same problem you're seeing now, although fixing it then becomes a bit trickier.

 

If you use NVSE, it should be possible to create an intelligent loot gun which would pick up only items you were interested in. Would require a bit of work to set up, but then you can also add in features like checking if your target is dead. One of the side-effects of the one line solution is that you can strip the items off living NPC's/creatures making most fights trivial. You could also have it so the gun affects a very large area (if using death checking) which would allow one shot to loot an entire area (containers included).

 

thx on the info!

I was thinking on a attract ray to loot nearby items, those info could help on this!

Btw, about non lootable, I think if you force remove all your items to a container and then loot them back in normal dialog, it will keep them in the container that by using "RTS carry object" functionality you can make it vanquish!! :D

(btw I must say that RTS is wonderfull to customize any ambient you want with functional objects even from other mods!!!..!!!, I am customizing my portable tent interior :D)

Also, I would like to say that I made almost all junk usefull for crafting by adding a huge lot of mods that make it work! :D

Link to comment
Share on other sites

If you've got so many inventory items that it's slowing down, I'm guessing you're no stranger to console commands. In that case, opening the console, clicking on the dead target and typing:

"removeallitems player" (without the "")

will have the same effect as "Take All" (except that non-playable items will also be added to your inventory, they won't show up though).

 

If that's too much trouble, just make a gun in the GECK with 0 weight, 0 ammo consumption and have a hit enchantment (script) containing the "removeallitems player" line. That way you just hotkey the gun onto 8 and whenever you kill someone, just shoot them to pick up all their items.

 

Of course there is the more sensible option of using storage containers to ensure you're carrying as little as possible at a time (UHNV?).

 

Looting gun idea is genius! But people would just end up using it for the wrong reasons :confused:

Link to comment
Share on other sites

Not if you script it to only work when not in combat, and only on dead targets or containers. Made a variation for someone once where if would remove all the player's items onto the target if the target wasn't dead.

 

On a side note though, using NVSE it should be trivial to just bind the script to a keyboard key, such that you look at the target you want to loot (crosshairs) and then press the bound key. don't even need to equip anything.

 

 

I remember that cheating feeling when I first started modding oblivion way back, everyone makes at least one cheat mod:

 

scn deathspell

 

begin scripteffectstart

removeallitems player

kill

end

 

 

0 mana cost, 10000ft AOE radius... fun times...

Edited by Skevitj
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...