OrcSaysWoopWoop Posted January 16, 2011 Share Posted January 16, 2011 Hey there, i wanted to make a linked dungeon mod, contains dungeon levels with bosses etc, but i'm having trouble trying to figure out how to do an item drop table? For instance.Ghoul:80% chance to drop (amountofcaps)50% chance to drop an iron20% chance to drop a 10mm pistol I basically want to know and learn how to make a table like that that drops the items at those percentages, 20% so 1/5 ghouls drop a 10mm pistol. I'm not a scripting sort overall but excellent at the GECK. Yours sincerly ~ OrcSaysWoopWoop Link to comment Share on other sites More sharing options...
davidlallen Posted January 16, 2011 Share Posted January 16, 2011 You can read more about "leveled lists" and look at leveled lists in the game to make this kind of drop table. I recommend to look at some of the creatures in the base game to see how their drops work. For example, find "FeralGhoulDead" in the creature list, and look at its inventory tab. It has one leveled list, LootGhoul. Click on that and you will see this contains a number of leveled lists, including CapsChange100, ClutterGhoul, etc. As you proceed down, eventually you come to lists of objects. This is where you can list the actual items. I'm not aware of any way to set exact percentages, but if I want something to drop often, I may add it 2-3 times in the list. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted January 16, 2011 Share Posted January 16, 2011 At the top of the list is a ChanceNone box. As it say,s seting this higher will create a chance for nothing to spawn. I THINK that the calculate fro each item box allows you to hve multiple occurences of this, i.e. not just having nothing, but having each item o n the list calculted individually. Link to comment Share on other sites More sharing options...
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