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Blender Pose/Animation Help


krishane143

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I'd like to know mainly which things to do when making a pose or animation. For example, I can pose parts of the model(body) but I don't know how to lock them in place when moving to another part to position. The same thing with animation. Next would be a for dummies step by step process on making at least a simple animation for a human body(example walking/animated idle). I've done research on the net and on youtube but often times the instruction seem too straightforward as if the maker expects the viewer to know the controls even before watching, well unfortunately I don't so I don't know what buttons I should and shouldn't be pressing. Can anyone give tips? Oh and before you say "There's already a tutorial..etc..etc" I read backsteppo's tutorial with screenies too and got not far from where I began.
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I'd like to know mainly which things to do when making a pose or animation. For example, I can pose parts of the model(body) but I don't know how to lock them in place when moving to another part to position. The same thing with animation. Next would be a for dummies step by step process on making at least a simple animation for a human body(example walking/animated idle). I've done research on the net and on youtube but often times the instruction seem too straightforward as if the maker expects the viewer to know the controls even before watching, well unfortunately I don't so I don't know what buttons I should and shouldn't be pressing. Can anyone give tips? Oh and before you say "There's already a tutorial..etc..etc" I read backsteppo's tutorial with screenies too and got not far from where I began.

there are two or three tutorials about this topic on fallout 3 nexus under articles animation.

 

to lock the position in blender hit ctrl i or ctrl r.

dont cite me on that tho.

im really rusty.

 

so look closely at those tutorials and then there is also a t3 ready file to download, that you can open in blender, animate and then export.

 

basicly just type blender in the file search and there you go.

 

 

 

if you then have exported the kf, you need to update it with the kf updater manually, which is also talked about in one of the tutorials.

 

it is a command line tool, but a trick for it is to just make a shortcut of it and add the command you need it to do under properties

behind the exe like this: kfupdater.exe -mycommand.

 

all of which you will find in the readme.

 

at first i did not think of this.

 

 

then if you have all that shizzle down and are still under the breathing crowd somewhere in the nifs are values hidden for how long the animation is supposed to be playing

also in the geck there is a checkmark for looping it, the tutorial mentions it, but it is somehow not really working for me.

 

so you must of course check the loop thing, but then if it does not work as advertised, like i said go into the nif and put any value to 99999999999999999

that could remotely look like it is managing the length of the animation being played.

 

im sure you will manage quickly as there are not many options coming into question,

which you will see, when you go browse the nif.

 

now it just would be great if someone had a specific tutorial on object poses as that part is still confusing me.

 

obviously i cannot help you on things like running animations.

 

but if you want another tip you can also go to the tesnexus and search for blender there aswell or try the 3dmodelling forum down below (should be way up if you ask me lol) and check the pinned threads by hammmonds.

hes by far one of the most helpfull hands around here.

 

where there is determation to find a way a way will be found so all the power and good luck to you.

Edited by Nadimos
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