tdw2 Posted May 27, 2015 Share Posted May 27, 2015 I'm attempting to create a custom spell that allows you to summon a Dwarven Spider. How would I go about doing this? I know how to create custom summon spells in the Creation Kit for Skyrim. Link to comment Share on other sites More sharing options...
hollaajith Posted May 27, 2015 Share Posted May 27, 2015 First create the summonable spider with unique ID, say 'dwarven_spider_summon'. Then in Gameplay>Settings... 'Magic' tab search for 'sMagicCreature04ID' under 'ID' column. Change its 'Value' to 'dwarven_spider_summon'. This tells what should be the creature you summon when you cast the spell.Then, search for 'sEffectSummonCreature04' and change its 'value' to what you want call the spell, like say, 'Summon Dwarven Spider' or 'Call Spider'. This is the name you see in the list under GamePlay>Magic Effects. Now you can edit that spell in Gameplay>Magic Effects to change the spell type, cost, casting effect etc. If you want one more creature, then follow the same step but change 'sMagicCreature05ID' and 'sEffectSummonCreature05'. There are only two extra slots for summonable creature after bloodmoon. If you don't have Bloodmoon loaded, then don't edit the sMagicCreature01ID, sMagicCreature02ID, and sMagicCreature03ID. Those are used for summoning Bears, and wolves in Bloodmoon. Link to comment Share on other sites More sharing options...
tdw2 Posted May 27, 2015 Author Share Posted May 27, 2015 First create the summonable spider with unique ID, say 'dwarven_spider_summon'. Then in Gameplay>Settings... 'Magic' tab search for 'sMagicCreature04ID' under 'ID' column. Change its 'Value' to 'dwarven_spider_summon'. This tells what should be the creature you summon when you cast the spell.Then, search for 'sEffectSummonCreature04' and change its 'value' to what you want call the spell, like say, 'Summon Dwarven Spider' or 'Call Spider'. This is the name you see in the list under GamePlay>Magic Effects. Now you can edit that spell in Gameplay>Magic Effects to change the spell type, cost, casting effect etc. If you want one more creature, then follow the same step but change 'sMagicCreature05ID' and 'sEffectSummonCreature05'. There are only two extra slots for summonable creature after bloodmoon. If you don't have Bloodmoon loaded, then don't edit the sMagicCreature01ID, sMagicCreature02ID, and sMagicCreature03ID. Those are used for summoning Bears, and wolves in Bloodmoon.That was a fantastic tutorial. But I have one question: How are there "slots"? Link to comment Share on other sites More sharing options...
hollaajith Posted May 27, 2015 Share Posted May 27, 2015 (edited) I just meant you can add upto two creatures, one under sMagicCreature04ID and other under sMagicCreature05ID. Thats all. PS : Also, don't forget to create custom spells for you to be able to summon it. More info here, under the second spoiler.PPS: There are more modders at the official forum than here, so you'll get more answers there than here, espescially the technical side of things ;) Edited May 27, 2015 by hollaajith Link to comment Share on other sites More sharing options...
tdw2 Posted May 27, 2015 Author Share Posted May 27, 2015 I just meant you can add upto two creatures, one under sMagicCreature04ID and other under sMagicCreature05ID. Thats all. PS : Also, don't forget to create custom spells for you to be able to summon it. More info here, under the second spoiler.PPS: There are more modders at the official forum than here, so you'll get more answers there than here, espescially the technical side of things :wink:I did lol , i see you replied to it on bethsoft forums. Link to comment Share on other sites More sharing options...
jalore Posted July 16, 2016 Share Posted July 16, 2016 Hollaajith, thank you for this information. did well lining it out easy. is appreciated that you answered the op so well. :) Link to comment Share on other sites More sharing options...
Recommended Posts