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The "little" Mod of my Dreams


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Hello!

Ive got a great Idea how to make the Game as full as big as it deserves.

The Idea:

A blend of three little Game modifications which makes the Game more RPG like & weld everything together from the Landscape to the Quest.

1. Adding a Few new Enemys
A Few, maybe three or four new Enemys, easy ones to hard, like the "Scavengers" in Gothic, boars, leprechauns, Trolls/Golem.

2. Filling the Landscape with EP Nests
Filling the space between Question Marks & Towns in the outback with easy to middle, maybe somwhere some Strong Monsters & maybe a few hand set Chests over the World.

3. Adapting the EP & skill system
Adapting the EP System, Gaining EP & Skills for slashing Monsters, too.

The Goal of that Idea:
Users of that modification would have a whole new Experience of the Game! The whole Landscape would gain on interest & You have a "cause" for straying through the pretty Landscape by Slaying Monsters to strenghten & Gaining Skills. The fighting through & looting chests would make the Questionmarks be like just around the corner what would gave them a realistic mystical touch by the way. They could be ruins which appear as a part of the history of the Country, you are be exploring instead of be the only source for items & EP outside the Quests. Everything would "weld" together. From the Landscape to the Quest. "RPG Like"

Edited by krampfkaese
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