kungfubellydancer Posted January 16, 2011 Share Posted January 16, 2011 In the image below, I combined the vanilla headband and the feathers from Miss Fortune's costume. I imported the headband first, with its skeleton attached, and then imported the feathers as Geometry Only + Attach to Armature. Well, I got an error message but I'm not sure what it means, but the geometry was still imported. When I rotated it to its current position from the default, being upright, this extra node follows, relative to the rotation. The first time I exported, the feathers didn't show up at all. Then I exported again after I selected them all and attached them to the armature. The feathers showed up at last, but then there's an extra node. What should I do about this? I haven't tried it in the game/Geck yet, so I'm not sure if it will caused issues, but it's certainly annoying. http://i268.photobucket.com/albums/jj27/kungfubellydancer/aasfa1231.png Link to comment Share on other sites More sharing options...
baduk Posted January 17, 2011 Share Posted January 17, 2011 Hi! Isnt that just the center of your object? Try moving the 3d cursor to a nice location like xyz000 and hit center cursor with the object selected. Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 17, 2011 Author Share Posted January 17, 2011 Yeah...I guess I was over-reacting. I've been rushing to get this mod released as quickly as possible, so every little thing has me on edge. By the way, the head piece works great in-game. Link to comment Share on other sites More sharing options...
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