kungfubellydancer Posted January 16, 2011 Share Posted January 16, 2011 I had a custom radio system that was working great for my belly dance mod. It broadcasted great during the pipboy reception test, and after I set it to no-pipboy, it broadcasted through speaker activators throughout the cell. Then I added one more line to the dialogue in the radio quest, and it stopped working! It no longer broadcasts at all, through pip-boy or through speakers. I removed that extra dialogue line, and it still doesn't work. This is how the dialogue was set up BEFORE it stopped working. The newer fifth line that caused the problem was deleted. http://i268.photobucket.com/albums/jj27/kungfubellydancer/22311.png Link to comment Share on other sites More sharing options...
Stonedturtle26 Posted January 27, 2011 Share Posted January 27, 2011 Not sure if this is why but its worth a try. According to I think his name is "davidallah", when you start objects in GECK off with numbers, yours object starts with 00, it can cause adverse affects in GECK. So maybe attempt to change the id and remove the numbers in the beginning. Hope you can figure it out Link to comment Share on other sites More sharing options...
baduk Posted January 27, 2011 Share Posted January 27, 2011 Hi! I just looked on my radio station plugin in geck, and it seems to be set up just like yours except i am haveing 15 traks on my radiolist topic, and each one has the checkbox for run immediately clicked on it. I dont know if it helps tho. worth a try. Link to comment Share on other sites More sharing options...
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