FrizzedBear Posted May 28, 2015 Share Posted May 28, 2015 So I am sort of a noob to the GECK and am working on my first mod that is a simple quest mod. I have set up the stages for the quest and made the quests so they display in the pipboy and can be completed, etc. Except I need to make some dialogue for when the player returns to the NPC who gives you the tasks. But you can ONLY say you have an item, killed someone, etc when you have completed it. Does anyone know the method to do this? Link to comment Share on other sites More sharing options...
tomm434 Posted May 28, 2015 Share Posted May 28, 2015 Does anyone know the method to do this?Do what exactly? Can you rephrase? Link to comment Share on other sites More sharing options...
TheSHO1BANG Posted May 28, 2015 Share Posted May 28, 2015 (edited) The easiest way to do this is by a variable controlling whether or not you've completed the NPC's task. Stages work too, but variables are easier to handle. Attach a quest script to the specific quest, define a variable within that script (for example "short taskdone") and set it to 1 when that task is completed ( set Questname.taskdone to 1). Then set that as a condition for the line where the player says he has completed the task (getquestvariable Questname.taskdone=1)Hope this helped. Edited May 28, 2015 by TheSHO1BANG Link to comment Share on other sites More sharing options...
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