clintmich Posted January 17, 2011 Posted January 17, 2011 I have re-textured a bunch of weapons so I could create new unique weapons. And set the file paths for the new textures. When I create a new object in the GECK and import my new .nif file everything seems fine. My new object is visible and shows all my new textures. But when I load the game, my new object I placed still has its old original texture.I've checked the file paths in Nifscope, and they are correct. How do I get my new texture to show up in game?
clintmich Posted January 18, 2011 Author Posted January 18, 2011 SOLVED! I found all my saved meshes with the correct file paths in the compatibility folder. Once I transfered the files over, my textures showed up in game. I guess the GECK recognises compatible files but the game doesn't.
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