clintmich Posted January 17, 2011 Share Posted January 17, 2011 I have re-textured a bunch of weapons so I could create new unique weapons. And set the file paths for the new textures. When I create a new object in the GECK and import my new .nif file everything seems fine. My new object is visible and shows all my new textures. But when I load the game, my new object I placed still has its old original texture.I've checked the file paths in Nifscope, and they are correct. How do I get my new texture to show up in game? Link to comment Share on other sites More sharing options...
clintmich Posted January 18, 2011 Author Share Posted January 18, 2011 SOLVED! I found all my saved meshes with the correct file paths in the compatibility folder. Once I transfered the files over, my textures showed up in game. I guess the GECK recognises compatible files but the game doesn't. Link to comment Share on other sites More sharing options...
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