kungfubellydancer Posted January 17, 2011 Share Posted January 17, 2011 I've had complaints that my most recent update for the Belly Dance Dresses mod causes a strange bug that, after entering and exiting the djinn realm, players that try to sleep for any number of hours will instead have the hour marker pushed to -1. I haven't seen the bug myself, but if it's being caused by my mod, it's my responsibility to fix it up as soon as possible. Quoted from the original private message: when I go and get the outfits once I leave if I try to rest... for some reason no matter what setting for hours I put it on it counts down 2 hours then drops to -1 hrs instantly and ends the resting/waiting. My mod adds no new scripts. However, there's 1 radio quest, 1 vendor quest, and new worldspace, complete with its own climate and weather. Any ideas on what might be causing it? Also, if someone doesn't mind, could they install my mod and see if the bug could be reproduced, or at least look over the data and see if anything looks out of place? Belly Dance Dresses Thanks. Link to comment Share on other sites More sharing options...
davidlallen Posted January 18, 2011 Share Posted January 18, 2011 I don't know the exact reason. But I have seen a similar behavior of -1 hours in the base game. As part of the Legend of the Star quest, this guy Malcolm will search you out to lecture you about the blue caps. If you are sleeping when he finds you, he wakes you up, and the sleep time temporarily shows -1. If you search in geck, you may be able to find out how he interrupts your sleep. Maybe your mod is doing something similar. Link to comment Share on other sites More sharing options...
rickerhk Posted January 19, 2011 Share Posted January 19, 2011 I don't see anything out of the ordinary. You probably should do a cleaning with FO3Edit. There are a few records flagged as changed that you probably didn't intend - like a couple of vanilla races, etc Removing: [REFR:0011C92D] (places LandscapeStone [sTAT:0011C905] in GRUP Cell Temporary Children of GomorrahCourtyard0 [CELL:001106AB] (in GamorrahWorld "Courtyard" [WRLD:00110628] at 0,0))Removing: GRUP Cell Temporary Children of GomorrahCourtyard0 [CELL:001106AB] (in GamorrahWorld "Courtyard" [WRLD:00110628] at 0,0)Removing: GomorrahCourtyard0 [CELL:001106AB] (in GamorrahWorld "Courtyard" [WRLD:00110628] at 0,0)Removing: GRUP Exterior Cell Sub-Block 0, 0Removing: GRUP Exterior Cell Block 0, 0Removing: GamorrahWorld "Courtyard" [WRLD:00110628]Removing: [LAND:000E27DF]Removing: GRUP Cell Temporary Children of BlackMountainCentaurCrater [CELL:000E18A6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -1,-1)Removing: BlackMountainCentaurCrater [CELL:000E18A6] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -1,-1)Removing: GRUP Exterior Cell Sub-Block -1, -1Removing: GRUP Exterior Cell Block -1, -1Removing: [LAND:000DB210]Removing: GRUP Cell Temporary Children of [CELL:000DACB9] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -1,0)Removing: [CELL:000DACB9] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -1,0)Removing: GRUP Exterior Cell Sub-Block 0, -1Removing: Goodsprings [CELL:000DAEBB] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at -18,0)Removing: GRUP Exterior Cell Sub-Block 0, -3Removing: GRUP Exterior Cell Block 0, -1Removing: [LAND:000DF528]Removing: GRUP Cell Temporary Children of [CELL:000DEB37] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,-1)Removing: [CELL:000DEB37] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,-1)Removing: [LAND:000DF529]Removing: GRUP Cell Temporary Children of [CELL:000DEB36] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 1,-1)Removing: [CELL:000DEB36] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 1,-1)Removing: GRUP Exterior Cell Sub-Block -1, 0Removing: GRUP Exterior Cell Block -1, 0Removing: [LAND:000DDF5D]Removing: GRUP Cell Temporary Children of [CELL:000DDF5A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 1,0)Removing: [CELL:000DDF5A] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 1,0)Removing: AfricanAmerican "African American" [RACE:0000424A]Removing: Hispanic "Hispanic" [RACE:000038E5]Removing: KnockedDownIdles [iDLE:00003BD8]Removing: [REFR:0012427B] (places FXLightBeamW03 [sTAT:0002448D] in GRUP Cell Temporary Children of GSGeneralStore "Goodsprings General Store" [CELL:001057F1])Removing: GRUP Cell Temporary Children of GSGeneralStore "Goodsprings General Store" [CELL:001057F1]Removing: GSGeneralStore "Goodsprings General Store" [CELL:001057F1]Removing: GRUP Interior Cell Sub-Block 8Removing: GRUP Interior Cell Block 9Removing: [REFR:000F1927] (places JerseyBarricade03 [sTAT:0005F343] in GRUP Cell Temporary Children of 1ECisternB "South Cistern" [CELL:000F1911])Removing: [REFR:000FAA75] (places ShackPaperDebris04 [sTAT:00020139] in GRUP Cell Temporary Children of 1ECisternB "South Cistern" [CELL:000F1911])Removing: GRUP Cell Temporary Children of 1ECisternB "South Cistern" [CELL:000F1911]Removing: 1ECisternB "South Cistern" [CELL:000F1911]Removing: GRUP Interior Cell Sub-Block 5Removing: GRUP Interior Cell Block 7Removing: [REFR:0011A95D] (places FXSmokeWispsLg2x1 [MSTT:00064EC3] in GRUP Cell Temporary Children of Gomorrah01 "Gomorrah Main Level" [CELL:0010CC8F])[Removing "Identical to Master" records done] Processed Records: 527 Removed Records: 44 Elapsed Time: 00:00 Link to comment Share on other sites More sharing options...
kungfubellydancer Posted January 19, 2011 Author Share Posted January 19, 2011 Wow, I guess I should. I forgot all about cleaning mods. Isn't there a FNVedit, or should I get the FO3edit? Link to comment Share on other sites More sharing options...
davidlallen Posted January 19, 2011 Share Posted January 19, 2011 Cleaning is always a good idea, but I'm not sure it will change this behavior. FO3edit only works with FO3 mods, get FNVedit. Also get the 150+ page manual and read the chapter on mod cleaning. It gives step by step instructions with screenshots. Link to comment Share on other sites More sharing options...
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