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Weeman0000

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Ok, do iv moddeled a gate, done the animation in blender and exported it, in theory it should work fine, however how do you set the trigger?

 

You know how you just run up on gates and bash on E and they start there animation? Well mine wont, i can stand there shouting and all sorts but it wont run the animation :P Iv resorted to building my way over the gate... i would have knocked it down but my collision model was just too good, but all thats just not practical.

 

So anyone done a simple animation that is triggered? like a gate?

 

How do i get it to open or run the animation?

 

Thanks

Jason.

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Do you have a collision object (bhkcollision) in your nif? If a model doesn't have a collision object then the game won't produce the "E to activate" message. You can search for bhkcollison in the forums here and find a number of other people who have asked about this, with helpful information there.
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Do you have a collision object (bhkcollision) in your nif? If a model doesn't have a collision object then the game won't produce the "E to activate" message. You can search for bhkcollison in the forums here and find a number of other people who have asked about this, with helpful information there.

 

Thats what i cant understand lol, it has a collision model, all my models have an exact replica collision model.

 

Iv set it up in such a way that the part that moves and the corasponding collision are grouped so the animated part still has a collision, on my first one i could go up to the gate and get the "Open Gate" text but it wouldnt run the animation.

 

Ill make the V3 gate [a lot more detailed] to test it again. i know something simple would be better but meh, i dont like simple :)

 

One questions if you will. Can it be animated in blender?

 

Thanks.

Jay.

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